我们有一个标签:
LABEL:
//Do something.
我们有一个功能。我们希望传递LABEL作为此函数的参数(否则我们无法访问函数中的标签),并且在某些情况下我们想要跳转此标签。可能吗?
我举一个例子(伪代码)来澄清:
GameMenu: //This part will be executed when program runs
//Go in a loop and continue until user press to [ENTER] key
while(Game.running) //Main loop for game
{
Game.setKey(GameMenu, [ESCAPE]); //If user press to [ESCAPE] jump into GameMenu
//And some other stuff for game
}
答案 0 :(得分:5)
这听起来像XY problem。您可能需要state machine:
enum class State {
menu,
combat,
};
auto state = State::combat;
while (Game.running) {
switch (state) {
case State::combat:
// Detect that Escape has been pressed (open menu).
state = State::menu;
break;
case State::menu:
// Detect that Escape has been pressed (close menu).
state = State::combat;
break;
}
}
答案 1 :(得分:1)
似乎值得将代码重构为类似的东西:
void GameMenu() {
// Show menu
}
void SomethingElse() {
// Do something else
}
int main(int argc, char **argv) {
(...)
while(Game.running) {
int key = GetKey();
switch(key) {
case ESCAPE:
GameMenu();
break;
case OTHER_KEY:
SomethingElse();
break;
}
}
}
答案 2 :(得分:-1)
您可以使用setjmp()/longjmp()
跳转到外部范围中的某个点甚至外部函数。但请注意 - 跳跃目标范围必须在跳跃时保持活跃状态。