ld:找不到架构x86_64的符号(CMake SFGUI)

时间:2016-08-03 16:01:20

标签: c++ macos cmake sfml

我正在尝试使用SFML和SFGUI构建项目。该项目构建,直到我尝试实例化sfg :: SFGUI。当我尝试时,我收到以下错误:

/Applications/CLion.app/Contents/bin/cmake/bin/cmake -E cmake_link_script CMakeFiles/tilemap.dir/link.txt --verbose=1
/usr/bin/clang++    -std=c++11 -stdlib=libc++ -g -Wl,-search_paths_first -Wl,-headerpad_max_install_names  CMakeFiles/tilemap.dir/src/main.cpp.o CMakeFiles/tilemap.dir/src/Camera.cpp.o CMakeFiles/tilemap.dir/src/Player.cpp.o CMakeFiles/tilemap.dir/src/Tile.cpp.o CMakeFiles/tilemap.dir/src/TileMap.cpp.o  -o tilemap /usr/local/lib/libsfml-system.dylib /usr/local/lib/libsfml-window.dylib /usr/local/lib/libsfml-graphics.dylib /usr/local/lib/libsfml-network.dylib /usr/local/lib/libsfml-audio.dylib 
Undefined symbols for architecture x86_64:
  "sfg::SFGUI::SFGUI()", referenced from:
      MyInterface::MyInterface() in main.cpp.o
  "sfg::SFGUI::~SFGUI()", referenced from:
      MyInterface::~MyInterface() in main.cpp.o
ld: symbol(s) not found for architecture x86_64

这是我的" MyInterface.h":

#include <iostream>
#include <stdlib.h>
#include <SFGUI/SFGUI.hpp>
#include <SFGUI/Widgets.hpp>
#include <SFML/Graphics.hpp>

class MyInterface {
public:
    void RunInterface();
    void ButtonClick();

private:
    sfg::SFGUI mysfgui;
    // sfg::Window::Ptr m_window;
    // sfg::Button::Ptr m_button;
};

void MyInterface::RunInterface() {
    printf("Interface running!\n");
    // m_window = sfg::Window::Create();
    // auto box = sfg::Box::Create( sfg::Box::Orientation::VERTICAL, 5.f );
    // m_button = sfg::Button::Create( "Click me" );
    // box->Pack( m_button );
    // m_button->GetSignal( sfg::Widget::OnLeftClick ).Connect( std::bind( &MyInterface::ButtonClick, this ) );
}

void MyInterface::ButtonClick() {
    // m_button->SetLabel( "I was clicked" );
}

正如您所看到的,除了SFGUI实例化之外,我还评论了所有内容。

以下是我的CMake文件:

cmake_minimum_required(VERSION 3.5)
# Project Specific stuff
set(SOURCE_FILES src/main.cpp src/Camera.cpp src/Player.cpp src/Tile.cpp src/TileMap.cpp src/MyInterface.h)
set(PROJECT_NAME myproject)
add_executable(${PROJECT_NAME} ${SOURCE_FILES})
message("Building ${PROJECT_NAME}...")
project(${PROJECT_NAME})

# CMake Options
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11")
set(CMAKE_MODULE_PATH "${CMAKE_CURRENT_LIST_DIR}/cmake_modules")
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/bin")
if (APPLE)
    message("Found Apple Machine!")
    set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -stdlib=libc++")
    set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -stdlib=libc++")
    set(CMAKE_CXX_COMPILER "/usr/bin/clang++")
    set(CMAKE_C_COMPILER "/usr/bin/clang")
endif (APPLE)

# SFML Stuff
find_package(SFML REQUIRED system window graphics network audio)
if (SFML_FOUND)
    message("Found SFML...")
    include_directories(${SFML_INCLUDE_DIR} ${SFML_INCLUDE_DIRS}) # Do I need dir and dirs?
    target_link_libraries(${PROJECT_NAME} ${SFML_LIBRARIES} ${SFML_DEPENDENCIES})
else ()
    message(FATAL_ERROR "Could not locate SFML!")
endif (SFML_FOUND)

# SFGUI Stuff
find_package(SFGUI REQUIRED window button widget)
if (SFGUI_FOUND)
    message("Found SFGUI...")
    include_directories(${SFGUI_INCLUDE_DIR} ${SFGUI_INCLUDE_DIRS}) # Do I need dir and dirs?
    target_link_libraries(${PROJECT_NAME} ${SFGUI_LIBRARIES} ${SFGUI_DEPENDENCIES})
else ()
    message(FATAL_ERROR "Could not locate SFGUI!")
endif (SFGUI_FOUND)

最后,我使用以下选项编译了SFML:

cmake -DCMAKE_CXX_FLAGS="-stdlib=libc++" -DCMAKE_C_COMPILER="/usr/bin/clang" -DCMAKE_CXX_COMPILER="/usr/bin/clang++" -DCMAKE_OSX_ARCHITECTURES="i386;x86_64"

和SFGUI:

cmake -DCMAKE_CXX_FLAGS="-stdlib=libc++" -DCMAKE_C_COMPILER="/usr/bin/clang" -DCMAKE_CXX_COMPILER="/usr/bin/clang++" -DSFGUI_BUILD_EXAMPLES="false" -DSFGUI_BUILD_DOC="false" -DCMAKE_OSX_ARCHITECTURES="i386;x86_64"

我做错了什么?任何帮助表示赞赏。

1 个答案:

答案 0 :(得分:-1)

感谢帮助人员,我想我弄清楚出了什么问题。虽然我不知道为什么这样有效......

我改变了:

target_link_libraries(${PROJECT_NAME} ${SFGUI_LIBRARIES} ${SFGUI_DEPENDENCIES})

为:

target_link_libraries(${PROJECT_NAME} -lsfgui)

我希望这有助于某些人下线。