如何循环遍历帧号,如果为true则忽略该帧号?

时间:2016-08-03 07:09:23

标签: actionscript-3 random flash-cs6 flashdevelop

嘿,伙计们,所以我正在努力解决这种情况。

所以我的ovenScreen.mcChar影片剪辑中有5帧。每个都是玩家可以解锁的角色。如果玩家有足够的硬币,那么他们可以进入奖品屏幕以获得随机可解锁的角色。

到目前为止,它是如何设置的:

private function getPrizeHandler(e:MouseEvent):void 
    {
        //Check if prize is locked or unlocked then unlock item/ loop through random number frames
        frameLoop = randomNumber(1, 5);

        ovenScreen.mcChar.gotoAndStop(frameLoop);


        if (frameLoop == 1 && !sharedObjectCharacters.data.sharedHotDog)
        {
            sharedHotDog = true;
            sharedObjectCharacters.data.sharedHotDog = sharedHotDog;
            sharedObjectCharacters.flush ();
        }else 
        if (frameLoop == 2 && !sharedObjectCharacters.data.sharedTaco)
        {
            sharedTaco = true;
            sharedObjectCharacters.data.sharedTaco = sharedTaco;
            sharedObjectCharacters.flush ();
        }else 
        if (frameLoop == 3 && !sharedObjectCharacters.data.sharedDonut)
        {
            sharedDonut = true;
            sharedObjectCharacters.data.sharedDonut = sharedDonut;
            sharedObjectCharacters.flush ();
        }else 
        if (frameLoop == 4 && !sharedObjectCharacters.data.sharedCoffee)
        {
            sharedCoffee = true;
            sharedObjectCharacters.data.sharedCoffee = sharedCoffee;
            sharedObjectCharacters.flush ();
        }else
        if (frameLoop == 5 && !sharedObjectCharacters.data.sharedPancakes)
        {
            sharedPancakes = true;
            sharedObjectCharacters.data.sharedPancakes = sharedPancakes;
            sharedObjectCharacters.flush ();
        }

        ////////////////////////////////////////
        ovenScreen.gotoAndPlay(2); //play animations
        TweenLite.delayedCall(3.5, prizeConfettie);
        ovenScreen.removeEventListener(MouseEvent.CLICK, getPrizeHandler);


    }

正如你所看到的,我有一个变量frameLoop,这是一个从1到5的随机数。因此解锁的角色将是随机的,并显示随机解锁的角色。我使用if语句检查随机数是否落在该特定帧上,而不是解锁它然后将其解锁并保存数据。

现在这一切都运行正常但是如果项目已经解锁以排序不同的帧号,我怎么能去修复它呢?因此,如果frameLoop落在2并且该角色已经解​​锁,则重复随机帧编号,直到它落在锁定的角色上。我正在考虑建立一个数组,也许这种方法可能是合乎逻辑的,但不知道如何去做。

任何帮助将不胜感激。

共享对象的其他信息布尔值:

private function allSharedObjectBooleans():void 
    {

        sharedObjectCharacters = SharedObject.getLocal("Characters");

        sharedHotDog = sharedObjectCharacters.data.sharedHotDog != null ? sharedObjectCharacters.data.sharedHotDog : false;
        sharedTaco = sharedObjectCharacters.data.sharedTaco != null ? sharedObjectCharacters.data.sharedTaco : false;
        sharedDonut = sharedObjectCharacters.data.sharedDonut != null ? sharedObjectCharacters.data.sharedDonut : false;
        sharedCoffee = sharedObjectCharacters.data.sharedCoffee != null ? sharedObjectCharacters.data.sharedCoffee : false;
        sharedPancakes = sharedObjectCharacters.data.sharedPancakes != null ? sharedObjectCharacters.data.sharedPancakes : false;

    }

我按照这样创建它们:

//shared Booleans
    private var sharedHotDog:Boolean;
    private var sharedTaco:Boolean;
    private var sharedDonut:Boolean;
    private var sharedCoffee:Boolean;
    private var sharedPancakes:Boolean;

1 个答案:

答案 0 :(得分:2)

如果角色已解锁,则增加变量。如果它超出了可解锁实体的数量(大于可解锁实体的数量),则将其设置为1.如果它循环遍历所有字符并且它们都已解锁,则执行其他操作。你已经有了一系列的排序,它只是位于sharedObjectCharacters.data,它的索引是字符串,而不是int。但是这可以通过提供从int到string的映射并使用this[string]语法来检查属性来解决。一个例子:

const strUnlockables:Array=["Noone","sharedHotDog","sharedTaco","sharedDonut","sharedCoffee","sharedPancakes"];
const unlockables:int=5; 
private function getPrizeHandler(e:MouseEvent):void {
    var f:int=randomNumber(1,5); //frameLoop
    for (var i:int=0;i<unlockables;i++) { // check all unlockables, starting with f'th
        if (sharedObjectCharacters.data[strUnlockables[f]]===false) {
            // this "f" is the one to unlock
            sharedObjectCharacters.data[strUnlockables[f]]=true;
            sharedObjectCharacters.flush();
            ovenScreen.mcChar.gotoAndStop(f);
            ovenScreen.gotoAndPlay(2); //play animations
            TweenLite.delayedCall(3.5, prizeConfettie);
            break;
        }
        f++;
        if (f>unlockables) f=1; // loop around
    }
    // if we're here, we either did a break, or have all characters unlocked
    ovenScreen.removeEventListener(MouseEvent.CLICK, getPrizeHandler); // clean up
}