我移植到Xamarin.IOS是一个快速库,使用UIButton制作一些材质设计动画。
swift对应物是UIButton的子类,并覆盖layoutSublayersOfLayer。
夫特:
public override func layoutSublayersOfLayer(layer: CALayer) {
super.layoutSublayersOfLayer(layer)
if self.layer == layer {
layoutShape()
layoutVisualLayer()
}
}
在Xamarin方面,我注意到这个方法是通过CALayerDelegate调用的,它通过de property Delegate与CALayer相关联。 我试图继承CALayerDelegate并替换de Delegate属性,但是当我这样做时,按钮没有正确呈现并停止响应事件。
有没有办法在Xamarin.Ios上覆盖layoutSublayersOfLayer?在绘制特定图层之前,是否有其他方法可以覆盖以准备内容?
public class MaterialButtonLayerDelegate : CALayerDelegate
{
private readonly MaterialButton _button;
public MaterialButtonLayerDelegate(MaterialButton button):base()
{
_button = button;
}
public override void LayoutSublayersOfLayer(CALayer layer)
{
if (_button.Layer == layer)
{
_button.LayoutShape();
_button.LayoutVisualLayer();
}
}
}
[Register("MaterialButton")]
public class MaterialButton : UIButton
{
public CAShapeLayer VisualLayer { get; private set; } = new CAShapeLayer();
public MaterialButton(CGRect frame):base(frame)
{
PrepareView();
}
protected void PrepareView()
{
Layer.Delegate = new MaterialButtonLayerDelegate(this);
ContentScaleFactor = MaterialDevice.Scale();
PrepareVisualLayer();
}
protected virtual void PrepareVisualLayer()
{
VisualLayer.ZPosition = 0;
VisualLayer.MasksToBounds = true;
Layer.AddSublayer(VisualLayer);
}
protected virtual void LayoutShape()
{
//...
}
protected virtual void LayoutVisualLayer()
{
//...
}
}
谢谢!
答案 0 :(得分:0)
唯一可行的方法是扩展CALayerDelegate类并将其设置为CAShapeLayer委托。请务必尽可能调用委托人的基本成员,因为它在幕后执行必要的绑定。
public override void LayoutSublayersOfLayer(CALayer layer)
{
base.LayoutSublayersOfLayer(layer);
if (_button.Layer == layer)
{
_button.LayoutShape();
_button.LayoutVisualLayer();
}
}