我试图从Android中的iOS应用重现以下动画。而且我被点燃了
https://raw.githubusercontent.com/AndreiD/Kraken/master/ring_glow_animation.gif
如果有人知道如何创建它们将深表感激。别担心中心的标志,只是那些环形脉动。 (一次可能3次,短暂休息,重复)
<?xml version="1.0" encoding="utf-8"?>
<RelativeLayout
xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:fitsSystemWindows="true"
>
<ImageView
android:id="@+id/imageView_circle1"
android:layout_width="20dp"
android:layout_height="20dp"
android:layout_centerHorizontal="true"
android:layout_centerVertical="true"
app:srcCompat="@drawable/circle"
/>
<ImageView
android:id="@+id/imageView_circle2"
android:layout_width="20dp"
android:layout_height="20dp"
android:layout_centerHorizontal="true"
android:layout_centerVertical="true"
app:srcCompat="@drawable/circle"
/>
<ImageView
android:id="@+id/imageView_circle3"
android:layout_width="20dp"
android:layout_height="20dp"
android:layout_centerHorizontal="true"
android:layout_centerVertical="true"
app:srcCompat="@drawable/circle"
/>
<ImageView
android:id="@+id/imageView_logo"
android:layout_width="100dp"
android:layout_height="100dp"
android:layout_centerHorizontal="true"
android:layout_centerVertical="true"
android:scaleType="fitCenter"
app:srcCompat="@drawable/logo"
/>
</RelativeLayout>
<?xml version="1.0" encoding="utf-8"?>
<shape
xmlns:android="http://schemas.android.com/apk/res/android"
android:shape="oval">
<solid android:color="#DDDDDD"/>
</shape>
<?xml version="1.0" encoding="utf-8"?>
<set xmlns:android="http://schemas.android.com/apk/res/android" android:fillAfter="false">
<alpha
android:duration="3500"
android:fromAlpha="1.0"
android:toAlpha="0.0" />
<scale
android:duration="3500"
android:fromXScale="0"
android:fromYScale="0"
android:pivotX="50%"
android:pivotY="50%"
android:toXScale="50"
android:toYScale="50" />
</set>
imageView_circle1 = (ImageView) findViewById(R.id.imageView_circle1);
imageView_circle2 = (ImageView) findViewById(R.id.imageView_circle2);
imageView_circle3 = (ImageView) findViewById(R.id.imageView_circle3);
anim1 = AnimationUtils.loadAnimation(this, R.anim.zoom_and_fade);
anim2 = AnimationUtils.loadAnimation(this, R.anim.zoom_and_fade);
anim3 = AnimationUtils.loadAnimation(this, R.anim.zoom_and_fade);
anim2.setStartOffset(800);
anim3.setStartOffset(1600);
imageView_circle1.startAnimation(anim1);
imageView_circle2.startAnimation(anim2);
imageView_circle3.startAnimation(anim3);
anim2.setAnimationListener(new Animation.AnimationListener() {
@Override public void onAnimationStart(Animation animation) {
}
@Override public void onAnimationEnd(Animation animation) {
imageView_circle1.startAnimation(anim1);
imageView_circle2.startAnimation(anim2);
imageView_circle3.startAnimation(anim3);
}
@Override public void onAnimationRepeat(Animation animation) {
}
});
答案 0 :(得分:5)
我认为只有XML才能达到相同的效果。 这是使用画布的粗略代码(字面上5分钟)。但我认为通过一些小的改动你可以得到非常好的动画。 看看视频。 https://www.youtube.com/watch?v=378Jjc4amD8。 如果你愿意,我会改进。
public class CircleAnimationView extends View {
private Paint[] paints = new Paint[3];
private int[] colors = new int[3];
private float[] circleRadius = new float[3];
public CircleAnimationView(Context context) {
super(context);
init();
}
public CircleAnimationView(Context context, AttributeSet attrs) {
super(context, attrs);
init();
}
private void init() {
colors[0] = ContextCompat.getColor(getContext(), R.color.gray1);
colors[1] = ContextCompat.getColor(getContext(), R.color.gray2);
colors[2] = ContextCompat.getColor(getContext(), R.color.gray3);
for (int i = 0; i < paints.length; i++) {
paints[i] = new Paint();
paints[i].setAntiAlias(true);
paints[i].setStyle(Paint.Style.FILL);
paints[i].setColor(colors[i]);
}
}
public void startCircleAnimation() {
CircleRadiusAnimation animation = new CircleRadiusAnimation();
animation.setDuration(1500);
animation.setRepeatCount(Animation.INFINITE);
startAnimation(animation);
}
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
canvas.drawCircle(getWidth() / 2, getHeight() / 2, circleRadius[0], paints[0]);
canvas.drawCircle(getWidth() / 2, getHeight() / 2, circleRadius[1], paints[1]);
canvas.drawCircle(getWidth() / 2, getHeight() / 2, circleRadius[2], paints[2]);
}
private class CircleRadiusAnimation extends Animation {
public CircleRadiusAnimation() {
setAnimationListener(new AnimationListener() {
@Override
public void onAnimationStart(Animation animation) {
}
@Override
public void onAnimationEnd(Animation animation) {
}
@Override
public void onAnimationRepeat(Animation animation) {
reset();
}
});
}
public void reset() {
circleRadius[0] = 0;
circleRadius[1] = 0;
circleRadius[2] = 0;
CircleAnimationView.this.requestLayout();
CircleAnimationView.this.invalidate();
}
@Override
protected void applyTransformation(float interpolatedTime, Transformation transformation) {
circleRadius[0] += 10;
if (interpolatedTime > 0.3) {
circleRadius[1] += 10;
Log.d("animate", "2nd circle");
}
if (interpolatedTime > 0.6) {
circleRadius[2] += 10;
Log.d("animate", "3nd circle");
}
CircleAnimationView.this.requestLayout();
CircleAnimationView.this.invalidate();
}
}
}}