我有一个简单的UIView:
UIView *view = [[UIView alloc] initWithFrame:CGRectMake(100, 100, 100, 100)];
view.backgroundColor = [UIColor greenColor];
[self.view addSubview:view];
self.someView = view;
然后我这样做
[UIView animateWithDuration:10
delay:1
options:UIViewAnimationOptionCurveEaseInOut
animations:^{
self.someView.center = CGPointMake(CGRectGetWidth(self.view.bounds) - CGRectGetWidth(self.someView.frame) / 2, 150);
CGAffineTransform transform = CGAffineTransformMakeRotation(M_PI);
self.someView.transform = CGAffineTransformScale(transform, 2, 0.5);
}
completion:^(BOOL finished) {
}];
执行此简单动画时,someView
会变形。据我所知,它应该旋转并改变它的大小。我无法理解为什么会这样,我该如何解决?
谢谢
答案 0 :(得分:1)
问题是动画组合缩放和旋转。最终结果与单独设置动画相同,但两者之间的帧不容易定义。所以动画框架会猜测,而不是你期望的那样。
如果希望动画分别显示旋转和缩放,则需要将它们分别应用于视图层次结构。例如:
UIView *view = [[UIView alloc] initWithFrame:CGRectMake(100, 100, 100, 100)];
view.backgroundColor = [UIColor greenColor];
[self.view addSubview:view];
self.someView = view;
UIView *innerView = [[UIView alloc] initWithFrame:view.bounds];
innerView.backgroundColor = [UIColor blueColor];
[view addSubview:innerView];
self.someInnerView = innerView;
动画分割变换:
[UIView animateWithDuration:10
delay:1
options:UIViewAnimationOptionCurveEaseInOut
animations:^{
self.someView.center = CGPointMake(CGRectGetWidth(self.view.bounds) - CGRectGetWidth(self.someView.frame) / 2, 150);
self.someView.transform = CGAffineTransformMakeRotation(M_PI);
self.someInnerView.transform = CGAffineTransformMakeScale(2, 0.5);
}
completion:^(BOOL finished) {
}];