我遇到此HDC内存泄漏问题。你们可以检查我是否正确地发布/删除了HDC?
谢谢!
BITMAP bm;
HBITMAP hbmap;
HBITMAP hBitmapOld;
BITMAPINFO bmi;
HDC hdcShot;
...
while(true)
{
if (!TakeScreenshot(GameWindow, bm, hbmap, bmi, hdcShot, hBitmapOld, appWnd))
break;
HBITMAP hbmapNew = CreateCompatibleBitmap(hdcShot, rcWindow.right - rcWindow.left, rcWindow.bottom - rcWindow.top);
HDC hdcShotNew = CreateCompatibleDC(hdcShot);
HBITMAP OldBmp = (HBITMAP)SelectObject(hdcShotNew, hbmapNew);
BitBlt(hdcShotNew, 0, 0, rcWindow.right - rcWindow.left/*Window WIDTH*/, rcWindow.bottom - rcWindow.top/*Window HEIGHT*/
, hdcShot, 0, 0, SRCCOPY);
pPixels = new RGBQUAD[bm.bmWidth * bm.bmHeight];
if (!pPixels) return false;
SelectObject(hdcShotNew, OldBmp);
if (!GetDIBits(hdcShotNew, hbmapNew, 0, bm.bmHeight, pPixels, &bmi, DIB_RGB_COLORS))
{
DeleteDC(hdcShot);
delete[] pPixels;
return false;
}
// dont mind about this
ScanContents scanContentsMain(bm, rcWindow, pPixels);
// dont mind about this
ScanBMPHorizontal(&scanContentsMain);
//free memory - I might have cleared the memory incorrectly here! Please check!
free(pPixels);
SelectObject(hdcShot, hBitmapOld);
DeleteDC(hdcShot);
DeleteObject(hbmapNew);
DeleteDC(hdcShotNew);
}
TakeScreenShot Func(不是很重要,但它显示了一些变量的初始化)
bool TakeScreenshot(std::string WindowToFind, BITMAP &bm, HBITMAP &hbmap, BITMAPINFO &bmi, HDC &hdcShot, HBITMAP &hBitmapOld, HWND &hwnd)
{
RECT rc;
GetWindowRect(hwnd, &rc);
hdcShot = CreateCompatibleDC(0);
hbmap = CreateCompatibleBitmap(GetDC(0), rc.right - rc.left/*Window WIDTH*/, rc.bottom - rc.top/*Window HEIGHT*/);
SelectObject(hdcShot, hbmap);
BitBlt(hdcShot, 0, 0, rc.right - rc.left/*Window WIDTH*/, rc.bottom - rc.top/*Window HEIGHT*/
, GetDC(0), rc.left, rc.top, SRCCOPY);
//Ignore this
if (!GetObject(hbmap, sizeof(BITMAP), (LPSTR)&bm))
return false;
int bitsPerPixel = bm.bmBitsPixel;
//Ignore this
if (bitsPerPixel != 32 || bm.bmPlanes != 1)
return false;
//Don't mind about this too much
SetupBitmapInfo(bmi, bm.bmWidth, bm.bmHeight, bitsPerPixel);
return true;
}
我检查了删除器,发现我正在努力解决HDC漏洞问题。我不确定我做错了什么。
答案 0 :(得分:4)
这里有资源泄漏:
hbmap = CreateCompatibleBitmap(GetDC(0), rc.right - rc.left, rc.bottom - rc.top);
你应该改为
HDC hdc = GetDC(0);
CreateCompatibleBitmap(hdc, rc.right - rc.left, rc.bottom - rc.top);
...
ReleaseDC(0, hdc);//call this before exiting the function
free(pPixels)
是错误的(虽然在这种情况下仍然可以清理)。将free(pPixels)
替换为delete[]pPixels
改变这个:
SelectObject(hdcShot, hBitmapOld);
DeleteDC(hdcShot);
DeleteObject(hbmapNew);
DeleteDC(hdcShotNew);
对此:
SelectObject(hdcShot, OldBmp);
DeleteObject(hbmapNew);
DeleteObject(hBitmapOld);
DeleteDC(hdcShot);
DeleteDC(hdcShotNew);