我试图用点击手势突出显示SceneKit中的选定节点。不幸的是,我无法完成它。我能做的最好的事情是在点击节点时更改材料。
ssh -i myrsa.key centos@server
有人可以建议我可以在对象周围添加边框或轮廓而不是更改整个节点的颜色吗?
答案 0 :(得分:6)
根据@Karl Sigiscar的答案以及另一个答案,我想出了这个:
func createLineNode(fromPos origin: SCNVector3, toPos destination: SCNVector3, color: UIColor) -> SCNNode {
let line = lineFrom(vector: origin, toVector: destination)
let lineNode = SCNNode(geometry: line)
let planeMaterial = SCNMaterial()
planeMaterial.diffuse.contents = color
line.materials = [planeMaterial]
return lineNode
}
func lineFrom(vector vector1: SCNVector3, toVector vector2: SCNVector3) -> SCNGeometry {
let indices: [Int32] = [0, 1]
let source = SCNGeometrySource(vertices: [vector1, vector2])
let element = SCNGeometryElement(indices: indices, primitiveType: .line)
return SCNGeometry(sources: [source], elements: [element])
}
func highlightNode(_ node: SCNNode) {
let (min, max) = node.boundingBox
let zCoord = node.position.z
let topLeft = SCNVector3Make(min.x, max.y, zCoord)
let bottomLeft = SCNVector3Make(min.x, min.y, zCoord)
let topRight = SCNVector3Make(max.x, max.y, zCoord)
let bottomRight = SCNVector3Make(max.x, min.y, zCoord)
let bottomSide = createLineNode(fromPos: bottomLeft, toPos: bottomRight, color: .yellow)
let leftSide = createLineNode(fromPos: bottomLeft, toPos: topLeft, color: .yellow)
let rightSide = createLineNode(fromPos: bottomRight, toPos: topRight, color: .yellow)
let topSide = createLineNode(fromPos: topLeft, toPos: topRight, color: .yellow)
[bottomSide, leftSide, rightSide, topSide].forEach {
$0.name = kHighlightingNode // Whatever name you want so you can unhighlight later if needed
node.addChildNode($0)
}
}
func unhighlightNode(_ node: SCNNode) {
let highlightningNodes = node.childNodes { (child, stop) -> Bool in
child.name == kHighlightingNode
}
highlightningNodes.forEach {
$0.removeFromParentNode()
}
}
答案 1 :(得分:2)
SCNNode符合SCNBoundingVolume协议。
此协议定义getBoundingBoxMin:max:方法。
使用此选项可获取附加到节点的几何体的边界框的最小和最大坐标。
然后使用SceneKit基元类型SCNGeometryPrimitiveTypeLine绘制边界框的线条。检查SCNGeometryElement。
答案 2 :(得分:-1)