如何在GameSurfaceView中获取上下文?

时间:2016-07-27 20:13:20

标签: android custom-view

我有一个主要活动,在相应的XML布局中,我有一个自定义视图,用于绘制游戏对象(我的坦克和10个敌人),一些按钮来控制我的坦克和射击子弹,一个TextView来显示我的分数。我的自定义视图是GameSurfaceView java类,它是半屏游戏板。 以下是我的一些代码:

public class GameSurfaceView extends SurfaceView implements Runnable {
    private static Context gContext;
    public GameSurfaceView(Context context, AttributeSet attributeSet) {
        super(context, attributeSet);
        holder = getHolder();
        holder.addCallback(new SurfaceHolder.Callback() {
        resume();
        gContext = context;
    }
    public void resume() {
        isRunning = true;
        gameThread = new Thread(this);
        gameThread.start();
    }
    public void pause() {
        isRunning = false;
        boolean retry = true;
        while (retry) {
            try {
                gameThread.join();
                retry = false;
            } catch (InterruptedException e) {
                // try again shutting down the thread
            }
        }
    }
    @Override
    public void run() {
        while (isRunning) {
            // We need to make sure that the surface is ready
            if (!holder.getSurface().isValid()) {
                continue;
            }
            long started = System.currentTimeMillis();

            // update
            step();

            // draw
            Canvas canvas = holder.lockCanvas();
            if (canvas != null) {
                render(canvas);
                holder.unlockCanvasAndPost(canvas);
            }

            //detect all possible collisions
            detectCollisions();

            float deltaTime = (System.currentTimeMillis() - started);
            int sleepTime = (int) (FRAME_PERIOD - deltaTime);
            if (sleepTime > 0) {
                try {
                    gameThread.sleep(sleepTime);
                } catch (InterruptedException e) {
                }
            }
            while (sleepTime < 0) {
                step();
                sleepTime += FRAME_PERIOD;
            }
        }
    }

    //Called from MainActivity
    public void dispatchKey(int tDirection) {
        Toast.makeText(gContext, "Hi", Toast.LENGTH_LONG).show();
        gameStarted = true;
        if (tDirection == FIRE)
            Fire();
        else if (tDirection != tank.Direction)
            turnTankDirection = tDirection;
    }
    private void detectCollisions() {
        //Collision Detection between tank and enemy
        Toast.makeText(gContext, "Collision", Toast.LENGTH_LONG).show();
    }
}

我的问题: 1-为什么dispatchKey()中的Toast正确运行但是detectCollisions()中的Toast使力关闭? 2-如何在detectCollisions()方法中更新TextView? 3-如何在detectCollisions()方法中检测到碰撞时显示DialogAlert? 我的问题主要涉及gContext变量。 感谢。

1 个答案:

答案 0 :(得分:0)

关于问题1:也许这会影响第二个帖子。从Activity调用dispatchKey()时,将从sureface-thread调用detectCollision()。你试过从活动中调用detectCollision()吗?

关于问题3:让你的活动实现一个监听器,如果检测到冲突,将调用该监听器。你可以用同样的东西作为问题1和2的解决方案。

你应该尝试:

MainActivity.this.runOnUiThread(new Runnable() {
    public void run() {
        //Make toast or manipulate TextView
    }
});