我是d3.js的新手,我正试图用针做一个量规。
var margin = { top: 0, left: 0, right: 0, bottom: 0 },
width = 800,
height = 600;
var maxVal = 12;
var svg = d3.select(".container").append("svg")
.attr("width", width)
.attr("height", height)
.append("g")
.attr("transform", "translate(" + margin.left + "," + margin.top + ")");
var bgArc = d3.svg.arc()
.outerRadius(100)
.innerRadius(10)
.startAngle(0)
.endAngle(2 * Math.PI);
var needleScale = d3.scale.linear().domain([0, 360]).range([0, 180]);
//draw donut
var wrap = svg.append("g")
.attr("class", "wrap")
.attr("transform", "translate(" + width / 2 + "," + height / 2 + ")");
wrap.append('g')
.attr('class', 'donut')
.append("path")
.attr("d", bgArc)
.style("fill", "white")
.style("stroke-width", 2)
.style("stroke", "white");
wrap.append('g')
.attr('class', 'outerMostCircle')
.append("circle")
.attr("cx", 0)
.attr("cy", 0)
.attr("r", 108)
.style("stroke", "white")
.style("stroke-width", 2)
.style("fill", "transparent");
//draw needle
var needle = wrap.append('g')
.attr("class", "needle")
.append("line")
.attr("x1", 0)
.attr("y1", 0)
.attr("x2", 0)
.attr("y2", -102)
.attr("stroke-width", 6)
.attr("stroke", "coral");
// add text
var text = svg.append("g")
.attr("class", "text")
.append("text")
.attr("transform", "translate(" + width / 2.2 + "," + height / 4 + ")")
.attr("font-size", "2em");
setInterval(function() {
curVal = Math.floor(Math.random()* 12);
d3.select('.needle').select('line')
.transition()
.duration(1000)
.attrTween('transform', function() {
return tweenNeedle(curVal, maxVal);
});
text.datum(curVal).text(function(d) {
return d + " m/s";
});
}, 1500);
function tweenNeedle(data, max) {
return d3.interpolateString("rotate(0)", "rotate(" + (data / max * 360) + ")");
}
function getEndAngle(data, max) {
return data / max * 2 * Math.PI;
}
wrap.append('g')
.attr('class', 'outerCircle')
.append("circle")
.attr("cx", 0)
.attr("cy", 0)
.attr("r", 20)
.attr("fill", "pink");
wrap.append('g')
.attr('class', 'innerCircle')
.append("circle")
.attr("cx", 0)
.attr("cy", 0)
.attr("r", 10)
.attr("fill", "#666");
问题是,每当数据发生变化时,针头始终从头开始旋转而不是最后一个位置。
我正在努力记住针的最后位置/角度,但我似乎无法做到正确...
我该怎么做才能解决这个问题?
这是我到目前为止所做的。 https://jsfiddle.net/pq7t2obc/8/ 提前谢谢!
答案 0 :(得分:1)
@Robert的评论正是如此。这是js小提琴。
只需存储旧的旋转并使用它来补间到新的计算位置,如此。
// Define global variable
var lastRotationAngle = "rotate(0)";
// Calculate new tween and return InterpolateString into variable.
// inside .attrTween('transform', function() {
var interpolateString = tweenNeedle(lastRotationAngle, curVal, maxVal);
// Update lastRotationAngle
lastRotationAngle = "rotate(" + (curVal / maxVal * 360) + ")";
// Return the InterpolateString
return interpolateString;
https://jsfiddle.net/pq7t2obc/8/
Tween needle functon new:
function tweenNeedle( oldRotation, data, max) {
return d3.interpolateString(oldRotation, "rotate(" + (data / max * 360) + ")");
}
答案 1 :(得分:-1)
首先定义一个这样的变量:
var angle = 0;
然后在tweenNeedle函数中使用这样的旧值:
function tweenNeedle(data, max) {
var prevAngle = angle;//get the old angle
angle = (data / max * 360);//update it with the latest angle.
return d3.interpolateString("rotate(" +prevAngle+")", "rotate(" + (data / max * 360) + ")");
}
工作代码here