我目前在文章index.ctp中回应了计数查询的结果。现在我想从同一篇文章index.ctp上的类别表中回显相同的查询,以便它们出现在同一页面上。有关如何做到这一点的任何建议吗?
文章管理员:
public $uses = array('Articles', 'Categories');
public function index()
{
$this->paginate = [
'contain'=>['Categories']
];
$articles = $this->paginate($this->Articles);
$this->set('articles', $this->Articles->find('all'));
$this->set(compact('articles'));
$this->set('_serialize', ['articles']);
$article_count = $this->Articles->find('all')->count();
$this->set('article_count',$article_count );
$author_count = $this->Articles->find('all')
->distinct(['Articles.user_id'])
->count('user_id');
$this->set('author_count',$author_count );
$category_count = $this->Categories->find('all')->count();
$this->set('category_count',$category_count );
}
文章index.ctp:
<div class="col-xs-12 col-md-6 col-lg-3 widget">
<div class="panel panel-red panel-widget">
<div class="row no-padding">
<div class="col-sm-3 col-lg-5 widget-left">
<svg class="glyph stroked app-window-with-content"><use xlink:href="#stroked-app-window-with-content"></use></svg>
</div>
<div class="col-sm-9 col-lg-7 widget-right">
<div class="large"><?php echo $category_count; ?></div>
<div class="text-muted">Categories</div>
</div>
</div>
</div>
</div>
非常感谢任何帮助。
由于
答案 0 :(得分:0)
结果是loadModel函数允许你这样做
import pygame, sys
import random
from pygame import *
pygame.init()
red = (255, 0, 0)
white = (255, 255, 255)
black = (0, 0, 0)
blue = (0, 0, 255)
green = (0, 255, 0)
screen = pygame.display.set_mode((800, 600))
pygame.display.set_caption("flap it up")
clock = pygame.time.Clock()
MAX_VEL = 5
GAP = 175
WALLSPEED = -2
WALLEVENT = pygame.USEREVENT+1
SCOREEVENT = pygame.USEREVENT+2
pygame.time.set_timer(WALLEVENT, 5000)
pygame.time.set_timer(SCOREEVENT, 2500)
myfont = pygame.font.SysFont("monospace", 18)
class Player(object):
def __init__(self):
self.rect = pygame.Rect(384, 284, 32, 32)
self.xvel = 0
self.yvel = MAX_VEL
self.xcel = 0
self.ycel = 1
def move(self):
self.rect.top += self.yvel
if self.yvel < MAX_VEL:
self.yvel += self.ycel
else:
self.yvel = MAX_VEL
def jump(self):
self.yvel = -15
def draw(self):
pygame.draw.rect(screen, red, self.rect)
class Wall(object):
def __init__(self, y):
self.rect1 = pygame.Rect(800, y, 32, 600-y)
self.rect2 = pygame.Rect(800, 0, 32, y-GAP)
self.xvel = WALLSPEED
def move(self, walls):
self.rect1.x += self.xvel
self.rect2.x += self.xvel
if self.rect1.x < -31:
walls.remove(self)
def draw(self):
pygame.draw.rect(screen, green, self.rect1)
pygame.draw.rect(screen, green, self.rect2)
class BG(object):
def __init__(self, x):
self.x = x
self.xvel = WALLSPEED
self.img = pygame.image.load("bg.jpg")
def move(self, bg):
self.x += self.xvel
if self.x < -799:
bg.remove(self)
bg.append(BG(self.x+1600))
screen.blit(self.img, (self.x, 0))
def lose():
pygame.quit()
quit()
def main(player, walls, bg, score, playing):
while playing:
for event in pygame.event.get():
if event.type == KEYDOWN:
player.jump()
if event.type == WALLEVENT:
numbo = random.randrange(GAP, 600, 25)
walls.append(Wall(numbo))
if event.type == SCOREEVENT:
score += 1
for b in bg:
b.move(bg)
label = myfont.render("Score: " + str(score), 1, (0, 0, 0))
screen.blit(label, (30, 20))
player.move()
player.draw()
for w in walls:
w.move(walls)
w.draw()
if player.rect.colliderect(w.rect1) or player.rect.colliderect(w.rect2):
lose()
playing = False
clock.tick(60)
pygame.display.update()
player = Player()
walls = []
bg = []
score = 0
walls.append(Wall(300))
bg.append(BG(0))
bg.append(BG(800))
playing = True
main(player, walls, bg, score, playing)
答案 1 :(得分:0)
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