我正在开发一款需要大量用户输入的应用。因此,我正在尝试构建一个功能,不允许用户发布至少10秒的更多信息。这将有助于减少垃圾邮件发送者/巨魔/等。基本上发生的是当用户想要报告某些内容时,我的应用程序会测量用户与最近的其他报告位置之间的距离。如果超过200米并且在过去10秒内没有报告,那么他们可以自由发布。以下是完成此任务的代码:
if( distance > 200 && canPost){
MainMap.addAnnotation(pointAnnotation)
canPost = false
sendTheData(String(locationManager.location?.coordinate.longitude), latitude: String(locationManager.location?.coordinate.latitude), time: getTime(), userId: "admin")
let myTimer : NSTimer = NSTimer.scheduledTimerWithTimeInterval(10, target: self, selector: #selector(MapViewController.postDelayTimer), userInfo: nil, repeats: false)
myTimer.fire()
}else if(distance < 200 && canPost){
let alertController = UIAlertController(title: "Whoa There!", message: "tOO clOSE!", preferredStyle: .Alert)
let defaultAction = UIKit.UIAlertAction(title: "OK", style: .Default, handler: nil)
alertController.addAction(defaultAction)
self.presentViewController(alertController, animated: true, completion: nil)
}
等等其他不同的实例。从计时器postDelayTimer
调用的函数是:
func postDelayTimer() {
canPost = true
}
很简单,但我显然在这里遗漏了一些东西。有人有想法吗?谢谢大家!
我期望发生的是用户在立即发布后无法再次发布,但他们能够连续发布。好像bool canPost
总是如此。
答案 0 :(得分:1)
您的代码是:
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第二行不正确,请将其删除。您不想手动触发计时器。你想等待计时器在10秒后自行开启。
答案 1 :(得分:1)
两件事:
您可以在方法内创建计时器,将计时器作为类变量初始化并全局使用。类似的东西:
class MapViewController: UIViewController {
var myTimer = NSTimer()
func activateTimer() {
myTimer = NSTimer.scheduledTimerWithTimeInterval(10, target:self, selector: #MapViewController.postDelayTimer), userInfo: nil, repeats: true)
}
}
myTimer.fire()
是不必要的。定时器将在设置后触发。
答案 2 :(得分:0)
我通过在按下按钮后调用该函数来完成此操作。此函数的内部是NSTimer
,当被触发时,继续调用第三个函数来负责查询所需的布尔值。