我在python中设置了一个鼠标钩子:
def listen():
global hook_id
def low_level_handler(aCode, wParam, lParam):
if aCode != win32con.HC_ACTION:
return ctypes.windll.user32.CallNextHookEx(hook_id, aCode, wParam, lParam)
return ctypes.windll.user32.CallNextHookEx(hook_id, aCode, wParam, lParam)
# Our low level handler signature.
CMPFUNC = ctypes.CFUNCTYPE(ctypes.c_int, ctypes.c_int, ctypes.c_int, ctypes.POINTER(ctypes.c_void_p))
# Convert the Python handler into C pointer.
pointer = CMPFUNC(low_level_handler)
# Hook both key up and key down events for common keys (non-system).
hook_id = ctypes.windll.user32.SetWindowsHookExA(win32con.WH_MOUSE_LL, pointer,
GetModuleHandle(None), 0)
# Register to remove the hook when the interpreter exits. Unfortunately a
# try/finally block doesn't seem to work here.
atexit.register(ctypes.windll.user32.UnhookWindowsHookEx, hook_id)
def process_msg():
while True:
status, msg = PeekMessage(None, 0, 0, win32con.PM_REMOVE)
if status == 0:
break
TranslateMessage(ctypes.byref(msg))
DispatchMessage(ctypes.byref(msg))
然后在循环中调用process_msg
在我从同一个应用程序中模拟鼠标点击的SendInput之前,一切似乎都正常工作。一旦我模拟了点击,就会发生崩溃。可能是什么原因?
感谢。
答案 0 :(得分:1)
看起来def low_level_handler超出范围并被垃圾收集(?)/从内存中删除。在我把它移出def def之后,它全部都在工作。