制作一个用钥匙统一解锁的滑动门

时间:2016-07-22 19:03:36

标签: c# unity3d

我一直试图为我的统一级别制作一个推拉门,我已经设法设置了动画,但是应该将功能与对象联系起来的脚本无效。

以下是钥匙卡的脚本:

using UnityEngine;
using System.Collections;

public class Key_Pickup_1 : MonoBehaviour {


public GameObject player;
private Player_inventory playerinventory;

void Awake ()
{
    playerinventory = player.GetComponent<Player_inventory>();
}

// Update is called once per frame
void onTriggerEnter()
   {

    if (gameObject == player)
    {
        playerinventory.hasKey_1 = true;
        Destroy(gameObject);
    }

   }
}

以下是门动画的脚本:

    using UnityEngine;
    using System.Collections;

    public class Door_Animation_1 : MonoBehaviour {

    public string Open;
    private Animator anim_1;
    public GameObject player;
    private Player_inventory playerInventory;

    void Start()
{
    anim_1 = GetComponent<Animator>();
    player = GameObject.FindGameObjectWithTag("Player");
    playerInventory = player.GetComponent<Player_inventory>();
}

void OntriggerEnter (Collider other)
{
    if(other.gameObject == player)
    {
        if (playerInventory.hasKey_1)
        {
            anim_1.SetTrigger(Open);

        }
    }
}

任何想法?

1 个答案:

答案 0 :(得分:3)

您的代码中的OnTriggerEnter方法没有正确的大小写。你有两种不同的拼写,它们都是错的。对于OnTriggerEnter而不是OnTriggerEnter2D的对象,它必须完全 Collider2D(或Collider