所以我正在尝试编写一个Makefile来与QuestaSim和systemverilog文件一起使用。如果你不知道那是什么(大多数人不会),那么不要担心,这与我的问题无关。
我有一个项目总监,其中包含:src / work / Makefile
src /目录包含几个目录,每个目录都包含源文件。
work /目录最初不存在,由makefile创建。
当我调用名为vlog的“编译器”时,在.sv文件中,在工作文件夹中创建一个与没有后缀的.sv文件同名的目录。在该目录中有三个文件,我将用作“对象”文件的文件是_primary.dat。
例如,调用“vlog src / interface / my_interface.sv”创建(如果成功)work / my_interface / _primary.dat
我的.sv文件也需要按特定顺序编译,我只想在源文件或其中一个依赖项发生变化时编译它们。
我可以使用“$(addsuffix /_primary.dat,$(addprefix $(VLIB_DIR)/,$(basename $(notdir $)”将.sv文件的路径转换为相关_primary.dat文件的路径。 SRC)))))“但是反过来是不可能的,因为我们松开了目录结构。
所以我认为我想要的是某种来自物体的地图 - > SRC。所以在我的$(OBJ):目标中,我可以做“vlog $(getsrc $ @)”。
之后我必须处理编译顺序和依赖关系,但我可能会解决这个问题。
有什么建议吗?
答案 0 :(得分:0)
我找到了一个有效的解决方案。我不确定这是最好的,但我会在这里发布,以帮助其他有此问题的人。
基本上我创建了一个带有两个参数的宏:.sv源文件路径和名称,以及依赖项列表。这会将源文件路径转换为目标文件路径,并将其创建为目标。依赖于源文件和任何传入的依赖项。然后我创建一个包含所有源代码列表的变量。最后我做:$(foreach src,$(SRCS),$(eval $(调用create_target_for,$(src))))创建我的所有目标。
此外,我将每个子目录作为虚假目标,具有相关的依赖关系,允许我在目录上获得正确的编译顺序。
唯一缺少的是我是否需要确保单个目录中的文件具有正确的编译顺序。
我的Makefile:
# Makefile for use in building all my UVM components
# ----------------------------------------------------------------------------------
# Requirements:
# QuestaSim - We use the vlog compiler packaged with QuestaSim.
# ModelSim also comes with vlog, but doesn't really support UVM.
# UVM_INCLUDE_DIR environment var - This should point to the UVM src directory.
# For me this is: C:\questasim_10.0b\verilog_src\uvm-1.0p1\src
# ----------------------------------------------------------------------------------
# Notes:
# The vlog compiler creates an output folder in the VLIB_DIR directors
# per package/module/interface with the same name as the entity
# Any capitals are replace with @ followed by the lower case letter
# IE. FooBar -> @foo@bar
# This makefile requires that:
# All interfaces end in _if
# All packages end in _pkg
# Each file can only contain a single interface, package or module
# No capitals in package/module/interface naems
# The package/module/interface has the same name as the file
# some variabls to use later
VLIB_DIR = ./work
VLOG_FLAGS = +incdir+$(UVM_INCLUDE_DIR)
# src files - per directory for use with compile orders
# ie. transactions have to be compiled before drivers
INTERFACE_SRCS = $(wildcard src/interfaces/*.sv)
CONFIG_SRCS = $(wildcard src/configs/*.sv)
TRANSACTION_SRCS = $(wildcard src/transactions/*.sv)
SEQUENCE_SRCS = $(wildcard src/sequences/*.sv)
DRIVER_SRCS = $(wildcard src/drivers/*.sv)
MONITOR_SRCS = $(wildcard src/monitors/*.sv)
AGENT_SRCS = $(wildcard src/agents/*.sv)
SCOREBOARD_SRCS = $(wildcard src/scoreboards/*.sv)
# all source files - for use with creating makefile targets
SRCS = $(INTERFACE_SRCS) \
$(CONFIG_SRCS) \
$(TRANSACTION_SRCS) \
$(SEQUENCE_SRCS) \
$(DRIVER_SRCS) \
$(MONITOR_SRCS) \
$(AGENT_SRCS) \
$(SCOREBOARD_SRCS)
# list of all the components
COMPONENTS = interfaces \
configs \
transactions \
sequences \
drivers \
monitors \
agents \
scoreboards
# colours for use in echo commands for highlighting
COLOUR_NONE = \x1b[0m
COLOUR_RED = \x1b[31;01m
COLOUR_BLUE = \x1b[34;01m
COLOUR_GREEN = \x1b[32;01m
# macros to turn a .sv file into the compiled file in the relevant VLIB_DIR subdirectory
# src/abc/def.sv -> $(VLIB_DIR)/def/_primary.dat
src2obj = $(addsuffix /_primary.dat, $(addprefix $(VLIB_DIR)/, $(basename $(notdir $(1)))))
# macro to create a target for a given source file
# it takes two arguments:
# 1) the path and name of the source file
# 2) any dependencies
# It then creates a traget on the relevant _primary.dat (questaSim created object)
# with a dependency on the source file, and any other passed in dependencies
define create_target_for
$$(info $COLOUR_GREEN create_target_for called on $(1))
$$(info creating target $(call src2obj, $(1)))
$$(info with dependencies $(VLIB_DIR) $(1) $(2))
$$(info )
$(call src2obj, $(1)): $(1) $(2)
@echo -e "$(COLOUR_BLUE)compiling $(1) because of changes in: $$? $(COLOUR_NONE)\n"
vlog $(VLOG_FLAGS) $(1)
endef
# default rule is to create the library, compile the UVM pkg and all the components
all: $(VLIB_DIR) UVM $(COMPONENTS)
# create the questaSim library if it's not already there
$(VLIB_DIR):
vlib $(VLIB_DIR)
@echo -e "$(COLOUR_GREEN)Created the $(VLIB_DIR) library$(COLOUR_NONE)\n"
# compile the UVM library
$(VLIB_DIR)/uvm_pkg/_primary.dat:
vlog +incdir+$(UVM_INCLUDE_DIR) $(UVM_INCLUDE_DIR)/uvm.sv
@echo -e "$(COLOUR_GREEN)Compiled the UVM package$(COLOUR_NONE)\n"
# simple alias
UVM: $(VLIB_DIR) $(VLIB_DIR)/uvm_pkg/_primary.dat
# create targets for all our sources
# note with this method we can't set dependencies within a single directory
$(foreach src,$(SRCS),$(eval $(call create_target_for, $(src))))
# define a phony target per directory so we can specify compile order
interfaces: $(VLIB_DIR) UVM \
$(call src2obj, $(INTERFACE_SRCS))
@echo -e "$(COLOUR_GREEN)Compiled all $@$(COLOUR_NONE)\n"
configs: $(VLIB_DIR) UVM \
$(call src2obj, $(CONFIG_SRCS))
@echo -e "$(COLOUR_GREEN)Compiled all $@$(COLOUR_NONE)\n"
transactions: $(VLIB_DIR) UVM \
$(call src2obj, $(TRANSACTION_SRCS))
@echo -e "$(COLOUR_GREEN)Compiled all $@$(COLOUR_NONE)\n"
sequences: $(VLIB_DIR) UVM \
transactions \
$(call src2obj, $(SEQUENCE_SRCS))
@echo -e "$(COLOUR_GREEN)Compiled all $@$(COLOUR_NONE)\n"
drivers: $(VLIB_DIR) UVM \
transactions interfaces \
$(call src2obj, $(DRIVER_SRCS))
@echo -e "$(COLOUR_GREEN)Compiled all $@$(COLOUR_NONE)\n"
monitors: $(VLIB_DIR) UVM \
transactions interfaces \
$(call src2obj, $(MONITOR_SRCS))
@echo -e "$(COLOUR_GREEN)Compiled all $@$(COLOUR_NONE)\n"
agents: $(VLIB_DIR) UVM \
drivers monitors transactions configs interfaces \
$(call src2obj, $(AGENT_SRCS))
@echo -e "$(COLOUR_GREEN)Compiled all $@$(COLOUR_NONE)\n"
scoreboards: $(call src2obj, $(SCOREBOARD_SRCS))
@echo -e "$(COLOUR_GREEN)Compiled all $@$(COLOUR_NONE)\n"
# delete the library and all compiled files
clean:
if [ -d $(VLIB_DIR) ]; then vdel -lib $(VLIB_DIR) -all; fi;
.PHONY: clean UVM $(COMPONENTS)