编译器输出:
g++ -Wall -g main.cpp `sdl-config --cflags --libs` -lSDL_mixer
In file included from Game.h:8,
from main.cpp:1:
DrawableObject.h:11: error: ISO C++ forbids declaration of ‘Game’ with no type
DrawableObject.h:11: error: expected ‘;’ before ‘*’ token
DrawableObject.h:13: error: expected ‘)’ before ‘*’ token
main.cpp:7: error: expected ‘}’ at end of input
main.cpp:7: error: expected unqualified-id at end of input
make: *** [all] Error 1
brett@brett-laptop:~/Desktop/SDL$ make
g++ -Wall -g main.cpp `sdl-config --cflags --libs` -lSDL_mixer
In file included from Game.h:8,
from main.cpp:1:
DrawableObject.h:11: error: ISO C++ forbids declaration of ‘Game’ with no type
DrawableObject.h:11: error: expected ‘;’ before ‘*’ token
DrawableObject.h:13: error: expected ‘)’ before ‘*’ token
main.cpp:7: error: expected ‘}’ at end of input
main.cpp:7: error: expected unqualified-id at end of input
make: *** [all] Error 1
main.cpp中:
#include "Game.h"
int main()
{
Game g;
return 0;
}
Game.h:
#ifndef GAME_H
#define GAME_H
#include <cmath>
#include "SDL.h"
#include <vector>
#include "DrawableObject.h"
typedef unsigned char uint8;
typedef unsigned short uint16;
typedef unsigned int uint32;
class Game
{
public:
SDL_Surface * screen;
std::vector<DrawableObject*> sprites;
Game()
{
if (SDL_Init(SDL_INIT_VIDEO) != 0)
return;
atexit(SDL_Quit);
screen = SDL_SetVideoMode(640, 480, 0, SDL_DOUBLEBUF);
if (screen == NULL)
return;
while (true)
{
SDL_Event * event;
while(SDL_PollEvent(event))
{
if(event->type == SDL_QUIT)
return;
}
SDL_LockSurface(screen);
for (uint32 i=0; i<sprites.size(); ++i)
{
sprites[i]->update(event);
}
SDL_FreeSurface(screen);
SDL_Flip(screen);
}
};
#endif
DrawableObject.h:
#ifndef DRAWABLE_OBJECT_H
#define DRAWABLE_OBJECT_H
#include "SDL.h"
#include "Game.h"
class DrawableObject
{
public:
Game * game;
DrawableObject(Game * const game_)
: game(game_)
{}
virtual void update(SDL_Event *event) = 0;
};
#endif
答案 0 :(得分:6)
问题是你缺少Game.h中while
循环的右括号
更新:正如其他人提到的那样,您还需要在Game.h
中解决DrawableObject.h
的循环播放问题。您只需在DrawableObject标头中放置Game类型的前向声明,请参阅@ybungalobill
和@Lou Franco
答案。
#ifndef GAME_H
#define GAME_H
#include <cmath>
#include "SDL.h"
#include <vector>
#include "DrawableObject.h"
typedef unsigned char uint8;
typedef unsigned short uint16;
typedef unsigned int uint32;
class Game
{
public:
SDL_Surface * screen;
std::vector<DrawableObject*> sprites;
Game()
{
if (SDL_Init(SDL_INIT_VIDEO) != 0)
return;
atexit(SDL_Quit);
screen = SDL_SetVideoMode(640, 480, 0, SDL_DOUBLEBUF);
if (screen == NULL)
return;
while (true)
{
SDL_Event * event;
while(SDL_PollEvent(event))
{
if(event->type == SDL_QUIT)
return;
}
SDL_LockSurface(screen);
for (uint32 i=0; i<sprites.size(); ++i)
{
sprites[i]->update(event);
}
SDL_FreeSurface(screen);
SDL_Flip(screen);
} // This brace is missing
}
};
#endif
答案 1 :(得分:1)
这里有循环依赖。当您从main.cpp中包含Game.h并且它包含DrawableObject.h时,后者会尝试包含Game.h但它没有任何效果,因为GAME_H已经定义但是Game类尚未声明。
你需要在DrawableObject.h中使用类Game的前向声明,如下所示:
// #include "Game.h" <-- remove this since it has no effect
class Game; // <-- forward declaration
class DrawableObject
{
public:
Game * game;
// ...
};
答案 2 :(得分:1)
您可能存在相互包含问题。在DrawableObject.h中,更改
#include "Game.h"
到
class Game;
如果您只需要指针和类的引用,那么前向声明就足够了。