我正在制作一个有很多声音的游戏,我使用Soundpool来播放它们。在几乎每一个声音中,我都会在主UI线程中创建一个新的Thread来加载。像这样:
public void playSatelliteWinning(final Boolean isSound) {
new Thread(new Runnable() {
public void run() {
if (isSound && !satelliteIsPlaying) {
satelliteIsPlaying = true;
handler.postDelayed(new Runnable() {
public void run() {
play(satelliteWinning);
}
}, 100);
satelliteIsPlaying = false;
}
}
}).start();
}
但是当我在手机上运行很多其他应用程序时,很多声音都没有在我的游戏中播放。当我杀死在我的手机上运行的所有应用程序然后开始我的游戏时,声音没有问题。 似乎某种缺乏记忆或某种东西。有没有人有类似的问题或解决此问题?有任何想法吗?谢谢!
我在Nexus 5X,Android 6.0上运行我的游戏
答案 0 :(得分:1)
默认的线程池大小是5,我认为是什么阻止了你。 我认为你应该创建一个SoundManager。
public class SoundManager {
public static int SOUNDPOOLSND_MENU_BTN = 0;
public static int SOUNDPOOLSND_WIN = 1;
public static int SOUNDPOOLSND_LOOSE = 2;
public static int SOUNDPOOLSND_DRAW = 3;
public static int SOUNDPOOLSND_TICK1 = 4;
public static int SOUNDPOOLSND_TICK2 = 5;
public static int SOUNDPOOLSND_OUT_OF_TIME = 6;
public static int SOUNDPOOLSND_HISCORE = 7;
public static int SOUNDPOOLSND_CORRECT_LETTER = 8;
public static boolean isSoundTurnedOff;
private static SoundManager mSoundManager;
private SoundPool mSoundPool;
private SparseArray <Integer> mSoundPoolMap;
private AudioManager mAudioManager;
public static final int maxSounds = 4;
public static SoundManager getInstance(Context context)
{
if (mSoundManager == null){
mSoundManager = new SoundManager(context);
}
return mSoundManager;
}
public SoundManager(Context mContext)
{
mAudioManager = (AudioManager)mContext.getSystemService(Context.AUDIO_SERVICE);
mSoundPool = new SoundPool(maxSounds, AudioManager.STREAM_MUSIC, 0);
// mSoundPool.setOnLoadCompleteListener(new OnLoadCompleteListener() {
// public void onLoadComplete(SoundPool soundPool, int sampleId,int status) {
// loaded = true;
// }
// });
mSoundPoolMap = new SparseArray<Integer>();
mSoundPoolMap.put(SOUNDPOOLSND_MENU_BTN, mSoundPool.load(mContext, R.raw.menubutton, 1));
mSoundPoolMap.put(SOUNDPOOLSND_WIN, mSoundPool.load(mContext, R.raw.win, 1));
mSoundPoolMap.put(SOUNDPOOLSND_LOOSE, mSoundPool.load(mContext, R.raw.lose, 1));
mSoundPoolMap.put(SOUNDPOOLSND_TICK1, mSoundPool.load(mContext, R.raw.tick_0, 1));
mSoundPoolMap.put(SOUNDPOOLSND_TICK2, mSoundPool.load(mContext, R.raw.tick_1, 1));
mSoundPoolMap.put(SOUNDPOOLSND_OUT_OF_TIME, mSoundPool.load(mContext, R.raw.out_of_time, 1));
mSoundPoolMap.put(SOUNDPOOLSND_HISCORE, mSoundPool.load(mContext, R.raw.personal_highscore, 1));
mSoundPoolMap.put(SOUNDPOOLSND_CORRECT_LETTER, mSoundPool.load(mContext, R.raw.correct_letter, 1));
// testing simultaneous playing
int streamVolume = mAudioManager.getStreamVolume(AudioManager.STREAM_MUSIC);
mSoundPool.play(mSoundPoolMap.get(0), streamVolume, streamVolume, 1, 20, 1f);
mSoundPool.play(mSoundPoolMap.get(1), streamVolume, streamVolume, 1, 2, 1f);
mSoundPool.play(mSoundPoolMap.get(2), streamVolume, streamVolume, 1, 0, 1f);
}
public void playSound(int index) {
if (isSoundTurnedOff)
return;
int streamVolume = mAudioManager.getStreamVolume(AudioManager.STREAM_MUSIC);
mSoundPool.play(mSoundPoolMap.get(index), streamVolume, streamVolume, 1, 0, 1f);
}
public static void clear()
{
if (mSoundManager != null){
mSoundManager.mSoundPool = null;
mSoundManager.mAudioManager = null;
mSoundManager.mSoundPoolMap = null;
}
mSoundManager = null;
}
}
您可以添加播放特定声音的方法,例如
public void playSound(SoundsEnum enum){
// play the sound with that value
}