所以早些时候我发布了一个关于我在pygame中制作的物理引擎编程力的问题。我编辑了一点代码,所以现在我想要添加的内容是event.key == K_UP:代码片段。当用户按下时,我希望它向上投射正方形。我尝试了许多斜坡和框架以及新坐标系统的东西,但是没有能够获得任何东西。
import pygame
pygame.init()
display_width = 800
display_height = 600
block_size = 30
gameDisplay = pygame.display.set_mode((display_width, display_height))
pygame.display.set_caption('Physics Engine')
clock = pygame.time.Clock()
x = display_width / 2
y = display_height / 2 + 200
y_change = 0
x_change = 0
gameExit = False
def force(ang, mag):
# code about the force goes here
x
while not gameExit:
for event in pygame.event.get():
if event.type == pygame.QUIT:
quit()
elif event.type == pygame.KEYDOWN: # check for key presses
if event.key == pygame.K_LEFT: # left arrow turns left
x_change = -10
y_change = 0
elif event.key == pygame.K_RIGHT: # right arrow turns right
x_change = 10
y_change = 0
elif event.key == pygame.K_UP:
# force(angle, magnitude)
# I want to make a force that pushes the block up
elif event.type == pygame.KEYUP: # check for key presses
if event.key == pygame.K_LEFT: # left arrow turns left
x_change = 0
y_change = 0
elif event.key == pygame.K_RIGHT: # right arrow turns right
x_change = 0
y_change = 0
y += y_change
x += x_change
gameDisplay.fill((255, 255, 255))
pygame.draw.rect(gameDisplay, (255, 0, 0), [x, y, block_size, block_size])
pygame.display.update()
clock.tick(25)
pygame.quit()
quit()
非常感谢阅读,我非常感谢所有给予我的帮助!一个慷慨的家伙上次给了我一些提示,但我不太能跟进:(。