我有这个躲避外星人的游戏并且它无法正常工作。我可以让前面的开始屏幕打开但是当我按下Enter键开始它崩溃和冻结。我试过从python.exe而不是IDLE运行它,但在这种情况下,它只是弹出然后关闭。我尝试运行它的前几次出现了一些错误,但现在没有错误表明可能出错。它只是停止响应。我在这里做错了什么?
import pygame, random, sys
from pygame.locals import *
def startGame():
if event.type == K_ENTER:
if event.key == K_ESCAPE:
sys.exit()
return
def playerCollision():
for a in aliens:
if playerRect.colliderect(b['rect']):
return True
return False
pygame.init()
screen = pygame.display.set_mode((750,750))
clock = pygame.time.Clock()
pygame.display.set_caption('Dodge the Aliens')
font = pygame.font.SysFont(None, 55)
playerImage = pygame.image.load('')
playerRect = playerImage.get_rect()
alienImage = pygame.image.load('')
drawText('Dodge the Aliens!', font, screen, (750 / 3), (750 / 3))
drawText('Press ENTER to start.', font, screen, (750 / 3) - 45, (750 / 3) + 65)
pygame.display.update()
topScore = 0
while True:
aliens = []
score = 0
playerRect.topleft = (750 /2, 750 - 50)
alienAdd = 0
while True:
score += 1
pressed = pygame.key.get_pressed()
if pressed[pygame.K_LEFT]: x -=3
if pressed[pygame.K_RIGHT]: x += 3
if pressed[pygame.K_ESCAPE]: sys.exit()
alienAdd += 1
if alienAdd == addedaliens:
aliendAdd = 0
alienSize = random.randint(10, 40)
newAlien = {'rect': pygame.Rect(random.randint(0, 750 - alienSize), 0 -alienSize, alienSize, alienSize), 'speed': random.randint(1, 8), 'surface':pygame.transform.scale(alienImage, (alienSize, alienSize)), }
aliens.append(newAlien)
for a in aliens[:]:
if a['rect'].top > 750:
aliens.remove(a)
screen.fill(0,0,0)
drawText('Score %s' % (score), font, screen, 10, 0)
screen.blit(playerImage, playerRect)
for a in aliens:
screen.blit(b['surface'], b['rect'])
pygame.display.update()
if playerCollision(playerRect, aliens):
if score > topScore:
topScore = score
break
clock.tick(60)
drawText('Game Over!', font, screen, (750 / 3), ( 750 / 3))
drawText('Press ENTER To Play Again.', font, screen, ( 750 / 3) - 80, (750 / 3) + 50)
pygame.display.update()
startGame()
这是我修改后的新代码 import pygame,random,sys 来自pygame.locals import * alienimg = pygame.image.load(' C:\ Python27 \ alien.png') playerimg = pygame.image.load(' C:\ Python27 \ spaceship.png')
def playerCollision(): # a function for when the player hits an alien
for a in aliens:
if playerRect.colliderect(b['rect']):
return True
return False
def screenText(text, font, screen, x, y): #text display function
textobj = font.render(text, 1, (255, 255, 255))
textrect = textobj.get_rect()
textrect.topleft = (x,y)
screen.blit(textobj, textrect)
def main(): #this is the main function that starts the game
pygame.init()
screen = pygame.display.set_mode((750,750))
clock = pygame.time.Clock()
pygame.display.set_caption('Dodge the Aliens')
font = pygame.font.SysFont("monospace", 55)
pressed = pygame.key.get_pressed()
aliens = []
score = 0
alienAdd = 0
addedaliens = 0
while True: #our while loop that actually runs the game
for event in pygame.event.get(): #key controls
if event.type == KEYDOWN and event.key == pygame.K_ESCAPE:
sys.exit()
elif event.type == KEYDOWN and event.key == pygame.K_LEFT:
playerRect.x -= 3
elif event.type == KEYDOWN and event.key == pygame.K_RIGHT:
playerRect.x += 3
playerImage = pygame.image.load('C:\\Python27\\spaceship.png').convert() # the player images
playerRect = playerImage.get_rect()
playerRect.topleft = (750 /2, 750 - 50)
alienImage = pygame.image.load('C:\\Python27\\alien.png').convert() #alien images
alienAdd += 1
pygame.display.update()
if alienAdd == addedaliens: # randomly adding aliens of different sizes and speeds
aliendAdd = 0
alienSize = random.randint(10, 40)
newAlien = {'rect': pygame.Rect(random.randint(0, 750 - alienSize), 0 -alienSize, alienSize, alienSize), 'speed': random.randint(1, 8), 'surface':pygame.transform.scale(alienImage, (alienSize, alienSize)), }
aliens.append(newAlien)
for a in aliens[:]:
if a['rect'].top > 750:
aliens.remove(a) #removes the aliens when they get to the bottom of the screen
screen.blit(screen, (0,0))
screenText('Score %s' % (score), font, screen, 10, 0)
screen.blit(playerImage, playerRect)
for a in aliens:
screen.blit(b['surface'], b['rect'])
pygame.display.flip()
if playerCollision(playerRect, aliens):
if score > topScore:
topScore = score
break
clock.tick(60)
screenText('Game Over!', font, screen, (750 / 6), ( 750 / 6))
screenText('Press ENTER To Play Again.', font, screen, ( 750 / 6) - 80, (750 / 6) + 50)
pygame.display.update()
main()
答案 0 :(得分:0)
我仍然看到您的代码存在一些问题,我认为您从一开始就尝试过多做一些事情。尽量保持简单。尝试创建一个显示并绘制一些图像:
import pygame
pygame.init()
display = pygame.display.set_mode((750, 750))
img = pygame.image.load("""C:\\Game Dev\\alien.png""")
display.blit(img, (0, 0))
pygame.display.flip()
当然,你必须调整img路径。运行这个你应该得到一个明确的错误(你应该在另一个线程中发布)或在屏幕上看到你的img。但程序不会响应,因为没有事件处理,也没有主循环。
为避免这种情况,您可以引入一个主循环,如:
import sys
import pygame
pygame.init()
RESOLUTION = (750, 750)
FPS = 60
display = pygame.display.set_mode(RESOLUTION)
clock = pygame.time.Clock()
img = pygame.image.load("""C:\\Game Dev\\alien.png""")
while True: # <--- game loop
# check quit program
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
# clear the screen
display.fill((0, 0, 0))
# draw the image
display.blit(img, (0, 0))
# update the screen
pygame.display.flip()
# tick the clock
clock.tick(FPS)
这应该会导致程序反复显示相同的img,并且可以使用鼠标正确退出。但它仍然像一个脚本,如果有人导入它,它会立即执行,这不是我们想要的。所以,让我们解决这个问题,并将其全部包含在这样的主函数中:
import sys
import pygame
#defining some constants
RESOLUTION = (750, 750)
FPS = 60
def main(): # <--- program starts here
# setting things up
pygame.init()
display = pygame.display.set_mode(RESOLUTION)
clock = pygame.time.Clock()
img = pygame.image.load("""C:\\Game Dev\\alien.png""")
while True: # <--- game loop
# check quit program
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
# clear the screen
display.fill((0, 0, 0))
# draw the image
display.blit(img, (0, 0))
# update the screen
pygame.display.flip()
# tick the clock
clock.tick(FPS)
if __name__ == "__main__":
main()
如果名称 ==&#34; 主要&#34;:&#39;确保程序在导入时不会执行。
我希望这会有所帮助。请记住:不要一次尝试太多。一个接一个地采取小步骤,并尝试控制您的程序。如果需要,您甚至可以在每行代码后面添加一个print语句,以准确地告诉您程序的功能和顺序。