大家都在我的游戏项目中创建了一套测试。
package tanks;
import java.util.Random;
public class Tanks extends javax.swing.JFrame {
public Tanks() {
initComponents();
BrownTank();
}
@SuppressWarnings("unchecked")
// <editor-fold defaultstate="collapsed" desc="Generated Code">
private void initComponents() {
jLabel1 = new javax.swing.JLabel();
jLabel2 = new javax.swing.JLabel();
setDefaultCloseOperation(javax.swing.WindowConstants.EXIT_ON_CLOSE);
setTitle("Tanks!");
addKeyListener(new java.awt.event.KeyAdapter() {
public void keyPressed(java.awt.event.KeyEvent evt) {
formKeyPressed(evt);
}
});
jLabel1.setFont(new java.awt.Font("PMingLiU", 1, 16)); // NOI18N
jLabel1.setText("◻");
jLabel2.setFont(new java.awt.Font("PMingLiU", 1, 18)); // NOI18N
jLabel2.setForeground(new java.awt.Color(102, 51, 0));
jLabel2.setText("◻");
javax.swing.GroupLayout layout = new javax.swing.GroupLayout(getContentPane());
getContentPane().setLayout(layout);
layout.setHorizontalGroup(
layout.createParallelGroup(javax.swing.GroupLayout.Alignment.LEADING)
.addGroup(layout.createSequentialGroup()
.addGroup(layout.createParallelGroup(javax.swing.GroupLayout.Alignment.LEADING)
.addGroup(layout.createSequentialGroup()
.addGap(46, 46, 46)
.addComponent(jLabel2))
.addGroup(layout.createSequentialGroup()
.addGap(244, 244, 244)
.addComponent(jLabel1)))
.addContainerGap(315, Short.MAX_VALUE))
);
layout.setVerticalGroup(
layout.createParallelGroup(javax.swing.GroupLayout.Alignment.LEADING)
.addGroup(layout.createSequentialGroup()
.addGap(24, 24, 24)
.addComponent(jLabel2)
.addPreferredGap(javax.swing.LayoutStyle.ComponentPlacement.RELATED, 281, Short.MAX_VALUE)
.addComponent(jLabel1)
.addGap(89, 89, 89))
);
pack();
}// </editor-fold>
private void formKeyPressed(java.awt.event.KeyEvent evt) {
int speed = 3;
if (evt.getKeyChar() == 'w') {
jLabel1.setBounds(jLabel1.getX(), jLabel1.getY() - speed, jLabel1.getWidth(), jLabel1.getHeight());
}
if (evt.getKeyChar() == 's') {
jLabel1.setBounds(jLabel1.getX(), jLabel1.getY() + speed, jLabel1.getWidth(), jLabel1.getHeight());
}
if (evt.getKeyChar() == 'a') {
jLabel1.setBounds(jLabel1.getX() - speed, jLabel1.getY(), jLabel1.getWidth(), jLabel1.getHeight());
}
if (evt.getKeyChar() == 'd') {
jLabel1.setBounds(jLabel1.getX() + speed, jLabel1.getY(), jLabel1.getWidth(), jLabel1.getHeight());
}
}
public void PlayerBullet() {
}
public void BrownTank() {
while (true) {
int speed = 2;
Random randomGenerator = new Random();
int Movement = randomGenerator.nextInt(4) + 1;
if (Movement == 1) {
jLabel2.setBounds(jLabel2.getX(), jLabel2.getY() - speed, jLabel2.getWidth(), jLabel2.getHeight());
}
if (Movement == 2) {
jLabel2.setBounds(jLabel2.getX(), jLabel2.getY() + speed, jLabel2.getWidth(), jLabel2.getHeight());
}
if (Movement == 3) {
jLabel2.setBounds(jLabel2.getX() - speed, jLabel2.getY(), jLabel2.getWidth(), jLabel2.getHeight());
}
if (Movement == 4) {
jLabel2.setBounds(jLabel2.getX() + speed, jLabel2.getY(), jLabel2.getWidth(), jLabel2.getHeight());
}
}
}
public static void main(String args[]) {
java.awt.EventQueue.invokeLater(new Runnable() {
public void run() {
new Tanks().setVisible(true);
}
});
}
// Variables declaration - do not modify
private javax.swing.JLabel jLabel1;
private javax.swing.JLabel jLabel2;
// End of variables declaration
}
有没有办法指定套件来运行单个测试?现在,如果我想进行其中一项测试,我必须评论出我不想要的任何测试。这是我运行该套件的命令。
class AcceptanceSuite extends Suites(new SomeTest, new SomeTest2, new SomeTest3) with OneAppPerSuite
答案 0 :(得分:1)
你试过吗
testOnly acceptance.SomeTest