使用鼠标的Fabric JS:在动画对象上

时间:2016-07-19 23:19:56

标签: javascript animation fabricjs mouseover

我可以为对象设置动画,然后添加mouse:over事件。

var canvas = new fabric.Canvas('c');
var x1 = 5;
var y1 = 5;
var x2 = 100;
var y2 = 100;

var rect = new fabric.Rect({
    width: 10,
    height: 10,
    left: x1,
    top: y1,
    stroke: '#000',
    strokeWidth: 2,
    fill: '#faa',
    selectable: false
});
canvas.add(rect);

rect.animate({
    'left': x2,
    'top': y2
}, {
    duration: 10000,
    onChange: canvas.renderAll.bind(canvas),
    onComplete: function() {
    }
});

canvas.on('mouse:over', function (e) {
    console.log('mouseover');
});
<canvas id="c"></canvas>
<script src="https://cdnjs.cloudflare.com/ajax/libs/fabric.js/1.6.3/fabric.min.js"></script>
    

然而,mouse:over事件继续从矩形的原始位置触发。动画完成后,mouse:over事件将再次在动画对象上运行。

在对象移动/动画时是否可以触发mouse:over事件?

2 个答案:

答案 0 :(得分:1)

我无法找到内置方式。您可能希望将此作为问题提交。与此同时,我认为我有一个可用的解决方法:

// Setup

var canvas = new fabric.Canvas('c');
var x1 = 5;
var y1 = 5;
var x2 = 100;
var y2 = 100;
var rectWidth = 10;
var rectHeight = 10;

var rect = new fabric.Rect({
    width: rectWidth,
    height: rectHeight,
    left: x1,
    top: y1,
    stroke: '#000',
    strokeWidth: 2,
    fill: '#faa',
    selectable: false
});
canvas.add(rect);

rect.animate({
    'left': x2,
    'top': y2
}, {
    duration: 10000,
    onChange: canvas.renderAll.bind(canvas),
    onComplete: function() {
    }
});

// http://stackoverflow.com/questions/17130395/real-mouse-position-in-canvas
function  getMousePos(canvas, evt) {
  var rect = canvas.getBoundingClientRect(), // abs. size of element
      scaleX = canvas.width / rect.width,    // relationship bitmap vs. element for X
      scaleY = canvas.height / rect.height;  // relationship bitmap vs. element for Y

  return {
    x: (evt.clientX - rect.left) * scaleX,   // scale mouse coordinates after they have
    y: (evt.clientY - rect.top) * scaleY     // been adjusted to be relative to element
  }
}

// The important stuff

canvas.on('mouse:move', function (o) {
  var pos = getMousePos(canvas.getElement(), o.e);
  // Do math to figure out if the mouse move was inside the the object. For a Rect:
  if (
    pos.x >= rect.left &&
    pos.x <= rect.left + rectWidth &&
    pos.y >= rect.top &&
    pos.y <= rect.top + rectHeight
  ) {
    console.log('mouseover');
  }
});
<script src="https://cdnjs.cloudflare.com/ajax/libs/fabric.js/1.6.3/fabric.min.js"></script>
<canvas id="c"></canvas>

基本上,我会听mouse:move。在每次鼠标移动时,我得到光标坐标并检查它是否在形状内。

现在,它的硬编码仅适用于Rect,但也许你可以引入一个像isInside(object, pos)这样的函数来返回boolean,然后在那里你可以检查一下类型object是基于此决定的。

答案 1 :(得分:0)

我意识到这个话题很老,但是我遇到了同样的问题。

经过一番摆弄之后,事实证明,在对象移动后调用setCoords()将更新内部状态,以便mouseover再次正常工作。