我试图找出是否可以在UIScrollview中使用来自UIAnimator的UISnapBehavior来使滚动视图的内容捕捉到一个点。到目前为止,我的发现导致这是不可能的。
我想要实现的目标
UIScrollView在用户拖动滚动视图时“捕捉”到某个点。但是,滚动必须从快照位置恢复,而用户不必抬起触摸。
Apple似乎在其iOS照片应用中的照片编辑中实现了这一点。 (见下面的截图)
我尝试过什么
我尝试通过将UIPanGestureRecognizer附加到scrollview并使用它的速度来获得此行为。如果用户正在向捕捉点拖动,滚动视图将禁用滚动,动画到捕捉点,完成动画后它将重新启用滚动。
但是,这会导致用户在拖动后提升触摸并重新拖动滚动视图的问题。然而,Apple似乎已经做到了,而不必解除阻力。
答案 0 :(得分:4)
我试图模仿iOS相册应用。这是我的逻辑:
// CALCULATE A CONTENT OFFSET FOR SNAPPING POINT
let snapPoint = CGPoint(x: 367, y: 0)
// CHANGE THESE VALUES TO TEST
let minDistanceToSnap = 7.0
let minVelocityToSnap = 25.0
let minDragDistanceToReleaseSnap = 7.0
let snapDuringDecelerating = false
这种滚动需要3个阶段
enum SnapState {
case willSnap
case didSnap
case willRelease
}
willSnap:
默认状态。决定何时拍摄。比较contentOffset distance from SnapPoint with minDistanceToSnap
和scrollview velocity with minVelocityToSnap
。更改为didSnap
州。didSnap:
手动setContentOffset
到提供的contextOffset(snapPoint)
。在dragDistance
上计算scrollView
。如果用户拖动超过特定距离(minDragDistanceToReleaseSnap
),请更改为willRelease
州。willRelease:
如果willSnap
超过distance scroll from snapPoint
,则再次更改为minDistanceToSnap
州。
extension ViewController: UIScrollViewDelegate {
func scrollViewDidScroll(scrollView: UIScrollView) {
switch(snapState) {
case .willSnap:
let distanceFromSnapPoint = distance(between: scrollView.contentOffset, and: snapPoint)
let velocity = scrollView.panGestureRecognizer.velocityInView(view)
let velocityDistance = distance(between: velocity, and: CGPointZero)
if distanceFromSnapPoint <= minDistanceToSnap && velocityDistance <= minVelocityToSnap && (snapDuringDecelerating || velocityDistance > 0.0) {
startSnapLocaion = scrollView.panGestureRecognizer.locationInView(scrollView)
snapState = .didSnap
}
case .didSnap:
scrollView.setContentOffset(snapPoint, animated: false)
var dragDistance = 0.0
let location = scrollView.panGestureRecognizer.locationInView(scrollView)
dragDistance = distance(between: location, and: startSnapLocaion)
if dragDistance > minDragDistanceToReleaseSnap {
startSnapLocaion = CGPointZero
snapState = .willRelease
}
case .willRelease:
let distanceFromSnapPoint = distance(between: scrollView.contentOffset, and: snapPoint)
if distanceFromSnapPoint > minDistanceToSnap {
snapState = .willSnap
}
}
}
}
辅助功能
func distance(between point1: CGPoint, and point2: CGPoint) -> Double {
return Double(hypotf(Float(point1.x - point2.x), Float(point1.y - point2.y)))
}
在Github上制作了一个演示项目:https://github.com/rishi420/SnapDrag
注意:使用Xcode 7.2制作的项目。您可能需要更改一些内容才能编译。
答案 1 :(得分:1)
不要将UIPanGestureRecognizer直接添加到UIScrollView。而是将其添加到容器视图,然后在选择器中手动设置UIScrollView contentOffset。
禁用UIScrollView本身的交互,或使用委托,以防止直接与滚动视图进行交互。