添加游戏再次选项到python游戏

时间:2016-07-19 13:48:10

标签: python-2.7

我正在使用python为我的编程类制作游戏。当他们输球或退出比赛时,我不知道如何再次向玩家提供选项。我正在使用python 2.7。这是我游戏的代码:

import pygame, sys, time, random
from pygame.locals import *


# set up pygame
pygame.init()
mainClock = pygame.time.Clock()

# set up the window
WINDOWWIDTH = 1000
WINDOWHEIGHT = 500
windowSurface = pygame.display.set_mode((WINDOWWIDTH, WINDOWHEIGHT), 0, 32)
pygame.display.set_caption('Dankest Memes')

# set up the colors
PINK = (223, 61, 163)
TEXTCOLOR = (223, 61, 163)



def waitForPlayerToPressKey():
 while True:
     for event in pygame.event.get():
         if event.type == QUIT:
             terminate()
         if event.type == KEYDOWN:
             if event.key == K_ESCAPE: # pressing escape quits
                 terminate()
             return

def terminate():
 while True:
    for event in pygame.event.get():
        if event.type == QUIT:
             terminate()
        if event.type == KEYDOWN:
            if event.key == K_ESCAPE: # pressing escape quits
                 terminate()
            return

def drawText(text, font, surface, x, y):
    textobj = font.render(text, 1, TEXTCOLOR)
    textrect = textobj.get_rect()
    textrect.topleft = (x, y)
    surface.blit(textobj, textrect)
font = pygame.font.SysFont(None, 48)
TEXTCOLOR = (255,250,250)

Score=4

 # set up fonts
font = pygame.font.SysFont(None, 48)
myscore=4

# set up the block data structure
file = 'score.txt'
player = pygame.Rect(300, 100, 40, 40)
playerImage = pygame.image.load('player.png')
playerStretchedImage = pygame.transform.scale(playerImage, (40, 40))
foodImage = pygame.image.load('meme.png')
foods = []
for i in range(20):
    foods.append(pygame.Rect(random.randint(0, WINDOWWIDTH - 20), random.randint(0, WINDOWHEIGHT - 20), 20, 20))

foodCounter = 0
NEWFOOD = 40

baddie = pygame.Rect(300, 100, 40, 40)
baddieImage = pygame.image.load('baddie.png')
baddieStretchedImage = pygame.transform.scale(baddieImage, (40, 40))
baddies = []
for i in range(20):
    baddies.append(pygame.Rect(random.randint(0, WINDOWWIDTH - 20), random.randint(0, WINDOWHEIGHT - 20), 20, 20))

baddieCounter = 0
NEWBADDIE = 120

# set up keyboard variables
moveLeft = False
moveRight = False
moveUp = False
moveDown = False

MOVESPEED = 6

# set up music
pickUpSound = pygame.mixer.Sound('pickup.wav')
pygame.mixer.music.load('background.mp3')
pygame.mixer.music.play(-1, 0.0)
musicPlaying = True

# show the "Start" screen
drawText('Dankest Memes', font, windowSurface, (WINDOWWIDTH / 3), (WINDOWHEIGHT / 3))
drawText('Press any key to start.', font, windowSurface, (WINDOWWIDTH / 3) - 50, (WINDOWHEIGHT / 3) + 50)
drawText('Move with WASD or the arrow keys.', font, windowSurface, (WINDOWWIDTH / 3) - 50, (WINDOWHEIGHT / 3) + 100)
drawText('Collect green Pepes to get points.', font, windowSurface, (WINDOWWIDTH / 3) - 50, (WINDOWHEIGHT / 3) + 150)
drawText('Avoid the chickens.', font, windowSurface, (WINDOWWIDTH / 3) - 50, (WINDOWHEIGHT / 3) + 200)
pygame.display.update()
waitForPlayerToPressKey()


# run the game loop
while True:
    # check for the QUIT event
    for event in pygame.event.get():
        if event.type == QUIT:
            pygame.quit()
            sys.exit()
        if event.type == KEYDOWN:
            # change the keyboard variables
            if event.key == K_LEFT or event.key == ord('a'):
                moveRight = False
                moveLeft = True
            if event.key == K_RIGHT or event.key == ord('d'):
                moveLeft = False
                moveRight = True
            if event.key == K_UP or event.key == ord('w'):
                moveDown = False
                moveUp = True
            if event.key == K_DOWN or event.key == ord('s'):
                moveUp = False
                moveDown = True
        if event.type == KEYUP:
            if event.key == K_ESCAPE:
                pygame.quit()
                sys.exit()
            if event.key == K_LEFT or event.key == ord('a'):
                moveLeft = False
            if event.key == K_RIGHT or event.key == ord('d'):
                moveRight = False
            if event.key == K_UP or event.key == ord('w'):
                moveUp = False
            if event.key == K_DOWN or event.key == ord('s'):
                moveDown = False
            if event.key == ord('x'):
                player.top = random.randint(0, WINDOWHEIGHT - player.height)
                player.left = random.randint(0, WINDOWWIDTH - player.width)
            if event.key == ord('m'):
                if musicPlaying:
                    pygame.mixer.music.stop()
                else:
                    pygame.mixer.music.play(-1, 0.0)
                musicPlaying = not musicPlaying

        if event.type == MOUSEBUTTONUP:
            foods.append(pygame.Rect(event.pos[0] - 10, event.pos[1] - 10, 20, 20))

    foodCounter += 1
    if foodCounter >= NEWFOOD:
        # add new food
        foodCounter = 0
        foods.append(pygame.Rect(random.randint(0, WINDOWWIDTH - 20), random.randint(0, WINDOWHEIGHT - 20), 20, 20))

    baddieCounter += 1
    if baddieCounter >= NEWBADDIE:
        baddieCounter = 0
        baddies.append(pygame.Rect(random.randint(0, WINDOWWIDTH - 20), random.randint(0, WINDOWHEIGHT - 20), 20, 20))

    # draw the pink background onto the surface
    windowSurface.fill(PINK)

    # move the player
    if moveDown and player.bottom < WINDOWHEIGHT:
        player.top += MOVESPEED
    if moveUp and player.top > 0:
        player.top -= MOVESPEED
    if moveLeft and player.left > 0:
        player.left -= MOVESPEED
    if moveRight and player.right < WINDOWWIDTH:
        player.right += MOVESPEED
    drawText('Score: %s' % (Score), font, windowSurface, 10,0)

    # draw the block onto the surface
    windowSurface.blit(playerStretchedImage, player)

    # check if the block has intersected with any food squares.
    for food in foods[:]:
        if player.colliderect(food):
            foods.remove(food)
            Score+=2
            if musicPlaying:
                pickUpSound.play()

    for baddie in baddies[:]:
        if player.colliderect(baddie):
            baddies.remove(baddie)
            Score-=4
            if musicPlaying:
                pickUpSound.play()

    if Score < 0:
        drawText('You have lost', font, windowSurface, (WINDOWWIDTH / 3), (WINDOWHEIGHT / 3))
        drawText('Press escape to quit the game', font, windowSurface, (WINDOWWIDTH / 3) - 50, (WINDOWHEIGHT / 3) + 50)
        drawText('Press any other key to play again', font, windowSurface, (WINDOWWIDTH / 3) - 50, (WINDOWHEIGHT / 3) + 100)
        pygame.display.update()
        waitForPlayerToPressKey()




    # draw the food
    for food in foods:
        windowSurface.blit(foodImage, food)

    # draw the baddie
    for baddie in baddies:
        windowSurface.blit(baddieImage, baddie)

    # draw the window onto the screen
    pygame.display.update()
    mainClock.tick(40)



if event.key == pygame.K_ESCAPE:
    pygame.quit()
    sys.exit()

游戏很简单。玩家四处移动,收集食物以获得积分并避免坏人,这样他们就不会失分。当分数低于0时,玩家输了。我设法得到并结束了游戏画面,但在此之后我无法再次播放或退出游戏。

1 个答案:

答案 0 :(得分:1)

首先,一个建议。如果你向他们展示你尝试过的东西,人们就更有可能帮助你。

无论如何。

我要做的是将整个游戏循环包裹在一个函数中。像这样:

$ git push --force origin <branch name>

接下来当你的游戏结束时(我假设它确实具有使其结束的条件),通过屏幕功能调用游戏。在您的游戏结束屏幕功能中,您可以首先用一种颜色填充窗口,然后将任何文本blit到您要向用户显示的屏幕上,例如&#34;按任意键再次播放&#34;。然后你会检查是否按下了任何键,如果是,则调用游戏循环功能。您还需要检查用户是否正在尝试关闭窗口。

然后通过屏幕功能调用游戏:

def game_loop():
    while True:
    # check for the QUIT event
    for event in pygame.event.get():
        if event.type == QUIT:
            pygame.quit()
            sys.exit()
            ....