我正在尝试制作一个响应式3x3网格来放置我的noughts并穿越游戏。 当我有一个最大化的屏幕时,它对我有用,但是一旦我将窗口缩小以检查响应性,一切都会变得混乱。 这是怎么回事?我应该使用除了vh之外的其他东西吗? http://codepen.io/apswak/pen/dXdjvW
<h3>Noughts and Crosses</h3>
<div class="gameGrid">
<div class="cell"></div>
<div class="cell"></div>
<div class="cell"></div>
<div class="cell"></div>
<div class="cell"></div>
<div class="cell"></div>
<div class="cell"></div>
<div class="cell"></div>
<div class="cell"></div>
</div>
的style.css
body {
background-color: wheat;
margin: 0;
padding: 0;
}
.gameGrid {
margin: 0 auto;
padding: 0;
width: 62vh;
height: 62vh;
}
.cell {
margin-bottom: -5px;
display: inline-block;
width: 18.82vh;
height: 18.82vh;
border: 5px solid green;
background-color: blue;
}
答案 0 :(得分:0)
我可能采取flexbox路线。我保留了你的gameGrid类,但添加了一个行类,在每行中,我添加了3个单元格。除非您愿意,否则不要担心naming。
.gameGrid {
margin: 0 auto;
padding: 0;
width: 62vh;
height: 62vh;
background: green;
}
.gameGrid--row {
display: flex;
flex-flow: row;
justify-content: space-around;
}
.gameGrid--cell {
background: blue;
margin: 5px;
flex: 1 0 auto;
}
.gameGrid--cell:before {
content: '';
float: left;
padding-top: 100%;
}
<div class="gameGrid">
<div class="gameGrid--row">
<div class="gameGrid--cell"></div>
<div class="gameGrid--cell"></div>
<div class="gameGrid--cell"></div>
</div>
<div class="gameGrid--row">
<div class="gameGrid--cell"></div>
<div class="gameGrid--cell"></div>
<div class="gameGrid--cell"></div>
</div>
<div class="gameGrid--row">
<div class="gameGrid--cell"></div>
<div class="gameGrid--cell"></div>
<div class="gameGrid--cell"></div>
</div>
</div>