我正在尝试使用 AffineTransform 缩放/翻译java.awt。 Shape ,以便在定义的边界矩形中绘制它。
此外,我想在具有“缩放”参数的绘图区域中绘制它。
我尝试了各种各样的AffineTransform连接,但我找不到正确的序列。例如,以下解决方案是错误的:
double zoom=(...);/* current zoom */
Rectangle2D viewRect=(...)/** the rectangle where we want to paint the shape */
Shape shape=(...)/* the original shape that should fit in the rectangle viewRect */
Rectangle2D bounds=shape.getBounds2D();
double ratioW=(viewRect.getWidth()/bounds.getWidth());
double ratioH=(viewRect.getHeight()/bounds.getHeight());
AffineTransform transforms[]=
{
AffineTransform.getScaleInstance(zoom, zoom),
AffineTransform.getTranslateInstance(-bounds.getX(),-bounds.getY()),
AffineTransform.getTranslateInstance(viewRect.getX(),viewRect.getY()),
AffineTransform.getScaleInstance(ratioW, ratioH)
};
AffineTransform tr=new AffineTransform();
for(int i=0;i< transforms.length;++i)
{
tr.concatenate(transforms[i]);
}
Shape shape2=tr.createTransformedShape(shape);
graphics2D.draw(shape2);
关于正确的AffineTransform的任何想法?
非常感谢
皮尔
答案 0 :(得分:7)
请注意,AffineTransform
转换以“最常用的方式”连接在一起,可以在, first-out 顺序中将其视为 last。效果可以在example中看到。给定下面的序列,首先旋转结果Shape
,然后缩放,最后翻译。
at.translate(SIZE/2, SIZE/2);
at.scale(60, 60);
at.rotate(Math.PI/4);
return at.createTransformedShape(...);
答案 1 :(得分:1)
受到trashgod答案的启发,正确的顺序是:
AffineTransform transforms[]=
{
AffineTransform.getScaleInstance(zoom, zoom),
AffineTransform.getTranslateInstance(viewRect.getX(),viewRect.getY()),
AffineTransform.getScaleInstance(ratioW, ratioH),
AffineTransform.getTranslateInstance(-bounds.getX(),-bounds.getY())
};
AffineTransform tr=new AffineTransform();
for(int i=0;i< transforms.length;++i)
{
tr.concatenate(transforms[i]);
}