我的活动中有5个按钮,位于线性布局中。 当我单击其中一个按钮时,我已经编写了一个显示Toast消息的代码。 它在点击操作6秒后显示Toast消息。 我想不出有什么问题.. 这是我在android studio中编写的代码
public class HomePage extends AppCompatActivity implements View.OnClickListener {
private Button loginButton;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_home_page);
makeNotificationBarTransparent();
loginButton = (Button)findViewById(R.id.login_btn);
loginButton.setOnClickListener(this);
Intent i = getIntent();
Toast.makeText(getApplicationContext(),i.getStringExtra("UserName"),Toast.LENGTH_LONG).show();
}
private void makeNotificationBarTransparent() {
//Making notification bar transparent
if(Build.VERSION.SDK_INT >= 21){
getWindow().getDecorView().setSystemUiVisibility(View.SYSTEM_UI_FLAG_LAYOUT_STABLE | View.SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN);
}
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.LOLLIPOP) {
Window window = getWindow();
window.addFlags(WindowManager.LayoutParams.FLAG_DRAWS_SYSTEM_BAR_BACKGROUNDS);
window.setStatusBarColor(Color.TRANSPARENT);
}
}
@Override
public void onClick(View v) {
switch (v.getId()){
case R.id.login_btn:
Toast.makeText(getApplicationContext(),"CLicked",Toast.LENGTH_LONG).show();
break;
}
}
}
谁能告诉我可能是什么问题?
答案 0 :(得分:2)
可能是您显示另一个设置为显示的Toast消息,因为无法一次显示两个Toast消息。
我指的是这个祝酒词:
Toast.makeText(getApplicationContext(),i.getStringExtra("UserName"),Toast.LENGTH_LONG).show();
答案 1 :(得分:0)
你的意思是单击按钮6秒后会显示Toast消息? 试着用这个:
class player:
def __init__(self, n):
self.name = n
self.inventory = []
self.health = 10.0
def getName(self):
return self.name
def printName(self):
print("Your name is: " + self.name)
def printInventory(self):
print(self.inventory)
class game:
def __init__(self):
print("Welcome to Choose Your Adventure.")
name = input("Please enter your name to begin: ")
p = player(name)
def intro(self):
print("\n.....\n")
ans = input("You awaken in a field skirted by a dense pine forest.\n" +
"A rickety barn and its adjoining house lie a few hundred\n" +
"feet ahead of you. Do you enter the forest or explore the\n" +
"property? Type 'property' or 'forest': ")
return ans
def property(self):
print("\n.....\n")
print("You walked towards the property")
def forest(self):
print("\n.....\n")
print("You walked into the forest")
###
def unnamedMethod(self, m, ans1, ans2):
ans = m() #where the error message occurs
while ans.lower() != ans1 and ans.lower() != ans2:
print("Please submit a valid response.")
print("\n.....\n\n")
ans = m()
if ans.lower() == ans1:
return ans1
else:
return ans2
class run:
def __init__(self):
g = game()
print(g.unnamedMethod(g.intro(), "property", "forest"))
r = run()
或者您可以使用CountDownTimer:
Handler handler = new Handler();
handler.postDelayed(new Runnable() {
@Override
public void run() {
// show toast here...
}
}, 6000); // 6 seconds
这是你需要的吗?如果没有,请告诉我有关您的问题的更多信息:)