所以我希望能够在fileStream中寻找一个点,然后使用StreamReader向前读取。然后再次向前搜索,并使用StreamReader读取另一块数据。
const int BufferSize = 4096;
var buffer = new char[BufferSize];
var endpoints = new List<long>();
using (var fileStream = new FileStream(fileName, FileMode.Open, FileAccess.Read, FileShare.Read))
{
var fileLength = fileStream.Length;
var seekPositionCount = fileLength / concurrentReads;
long currentOffset = 0;
for (var i = 0; i < concurrentReads; i++)
{
var seekPosition = seekPositionCount + currentOffset;
// seek the file forward
fileStream.Seek(seekPosition, SeekOrigin.Current);
// setting true at the end is very important, keeps the underlying fileStream open.
using (var streamReader = new StreamReader(fileStream, Encoding.UTF8, true, BufferSize, true))
{
// this also seeks the file forward the amount in the buffer...
int bytesRead;
var totalBytesRead = 0;
while ((bytesRead = await streamReader.ReadAsync(buffer, 0, buffer.Length)) > 0)
{
totalBytesRead += bytesRead;
var found = false;
var gotR = false;
for (var j = 0; j < buffer.Length; j++)
{
if (buffer[j] == '\r')
{
gotR = true;
continue;
}
if (buffer[j] == '\n' && gotR)
{
// so we add the total bytes read, minus the current buffer amount read, then add how far into the buffer we actually read.
seekPosition += totalBytesRead - BufferSize + j;
endpoints.Add(seekPosition);
found = true;
break;
}
}
if (found) break;
}
}
// we need to seek to the position we got to in the StreamReader (but not going by how much was read).
fileStream.Seek(seekPosition, SeekOrigin.Current);
currentOffset += seekPosition;
}
}
return endpoints;
但是,我在endpoints
中找到了两个条目并退出了。
(bytesRead = await streamReader.ReadAsync(buffer, 0, buffer.Length)) > 0
您传递给ReadAsync
的参数我认为仅与缓冲区有关,因此我想要的index
参数说明,填写buffer
index
我无法从Reference Source了解如何使用此值。
我假设(并且无法找到要备份的证据),当您打开StreamReader
时,它会使用基础Stream
作为指导,所以当您要求读取一些字节时,它将从基础Stream
所在的位置开始......
但是我正在做的结果并没有显示出来,他们似乎表明StreamReader
每次都在Stream
的开头 - 但是,我可以'找到证据来支持它是如何做到的......
我对寻求正确的理解是,如果我称之为寻求
fileStream.Seek(seekPosition, SeekOrigin.Current);
如果文件位于300
,我想寻求600
,上述变量seekPosition
应为600
??
ReferenceSource会另外说:
else if (origin == SeekOrigin.Current) {
// Don't call FlushRead here, which would have caused an infinite
// loop. Simply adjust the seek origin. This isn't necessary
// if we're seeking relative to the beginning or end of the stream.
offset -= (_readLen - _readPos);
}
答案 0 :(得分:0)
感谢Hans Passant,我得到了答案:
var buffer = new char[BufferSize];
var endpoints = new List<long>();
using (var fileStream = this.CreateMultipleReadAccessFileStream(fileName))
{
var fileLength = fileStream.Length;
var seekPositionCount = fileLength / concurrentReads;
long currentOffset = 0;
for (var i = 0; i < concurrentReads; i++)
{
var seekPosition = seekPositionCount + currentOffset;
// seek the file forward
// fileStream.Seek(seekPosition, SeekOrigin.Current);
// setting true at the end is very important, keeps the underlying fileStream open.
using (var streamReader = this.CreateTemporaryStreamReader(fileStream))
{
// this is poor on performance, hence why you split the file here and read in new threads.
streamReader.DiscardBufferedData();
// you have to advance the fileStream here, because of the previous line
streamReader.BaseStream.Seek(seekPosition, SeekOrigin.Begin);
// this also seeks the file forward the amount in the buffer...
int bytesRead;
var totalBytesRead = 0;
while ((bytesRead = await streamReader.ReadAsync(buffer, 0, buffer.Length)) > 0)
{
totalBytesRead += bytesRead;
var found = false;
var gotR = false;
for (var j = 0; j < buffer.Length; j++)
{
if (buffer[j] == '\r')
{
gotR = true;
continue;
}
if (buffer[j] == '\n' && gotR)
{
// so we add the total bytes read, minus the current buffer amount read, then add how far into the buffer we actually read.
seekPosition += totalBytesRead - BufferSize + j;
endpoints.Add(seekPosition);
found = true;
break;
}
// if we have found new line then move the position to
}
if (found) break;
}
}
currentOffset = seekPosition;
}
}
return endpoints;
注意新部分,而不是两次:
fileStream.Seek(seekPosition, SeekOrigin.Current);
我现在使用SeekOrigin.Begin
并使用StreamReader
来推进基础基础流:
// this is poor on performance, hence why you split the file here and read in new threads.
streamReader.DiscardBufferedData();
// you have to advance the fileStream here, because of the previous line
streamReader.BaseStream.Seek(seekPosition, SeekOrigin.Begin);
DiscardBufferedData
意味着我总是使用基础流位置。