我有一个图像,我想将该特定图像的色调修改为特定值。 我知道rgb到hsl和hsl到rgb转换数学公式,但我无法将这个东西实现到c#中。
以下是伪:
for(x=0;x<image_width;x++)
{
for(y=0;y<image_height;y++)
{
Color oldColor=GetColorFromPixel(x,y);
Color newColor=ModifyHue(oldColor);
SetColorPixel(x,y,newColor);
}
}
由于
答案 0 :(得分:5)
由于Color
结构已经有GetHue()
,GetSaturation()
和GetBrightness()
,因此从这些值构建颜色会更好。所以我不久前在网上的某个地方找到了以下代码(目前无法再找到它,但它来自微软的家伙博客,他还有一个测试,逐步完成所有KnownColor
)。
/// <summary>
/// Creates a Color from alpha, hue, saturation and brightness.
/// </summary>
/// <param name="alpha">The alpha channel value.</param>
/// <param name="hue">The hue value.</param>
/// <param name="saturation">The saturation value.</param>
/// <param name="brightness">The brightness value.</param>
/// <returns>A Color with the given values.</returns>
public static Color FromAhsb(int alpha, float hue, float saturation, float brightness)
{
if (0 > alpha || 255 < alpha)
{
throw new ArgumentOutOfRangeException("alpha", alpha,
"Value must be within a range of 0 - 255.");
}
if (0f > hue || 360f < hue)
{
throw new ArgumentOutOfRangeException("hue", hue,
"Value must be within a range of 0 - 360.");
}
if (0f > saturation || 1f < saturation)
{
throw new ArgumentOutOfRangeException("saturation", saturation,
"Value must be within a range of 0 - 1.");
}
if (0f > brightness || 1f < brightness)
{
throw new ArgumentOutOfRangeException("brightness", brightness,
"Value must be within a range of 0 - 1.");
}
if (0 == saturation)
{
return Color.FromArgb(alpha, Convert.ToInt32(brightness * 255),
Convert.ToInt32(brightness * 255), Convert.ToInt32(brightness * 255));
}
float fMax, fMid, fMin;
int iSextant, iMax, iMid, iMin;
if (0.5 < brightness)
{
fMax = brightness - (brightness * saturation) + saturation;
fMin = brightness + (brightness * saturation) - saturation;
}
else
{
fMax = brightness + (brightness * saturation);
fMin = brightness - (brightness * saturation);
}
iSextant = (int)Math.Floor(hue / 60f);
if (300f <= hue)
{
hue -= 360f;
}
hue /= 60f;
hue -= 2f * (float)Math.Floor(((iSextant + 1f) % 6f) / 2f);
if (0 == iSextant % 2)
{
fMid = hue * (fMax - fMin) + fMin;
}
else
{
fMid = fMin - hue * (fMax - fMin);
}
iMax = Convert.ToInt32(fMax * 255);
iMid = Convert.ToInt32(fMid * 255);
iMin = Convert.ToInt32(fMin * 255);
switch (iSextant)
{
case 1:
return Color.FromArgb(alpha, iMid, iMax, iMin);
case 2:
return Color.FromArgb(alpha, iMin, iMax, iMid);
case 3:
return Color.FromArgb(alpha, iMin, iMid, iMax);
case 4:
return Color.FromArgb(alpha, iMid, iMin, iMax);
case 5:
return Color.FromArgb(alpha, iMax, iMin, iMid);
default:
return Color.FromArgb(alpha, iMax, iMid, iMin);
}
}
使用此功能,您可以在HSL演示文稿中的HSB(或HSV)颜色显示不内工作。有关它们之间差异的更多信息,请查看this wikipedia article。
答案 1 :(得分:2)
如果您只想尝试或性能不重要,最简单的方法是使用Bitmap.GetPixel
和Bitmap.SetPixel
方法:
var bm = new Bitmap(filename);
for(int x=0;x<bm.Width;x++)
{
for(y=0;y<bm.Height;y++)
{
Color oldColor=bm.GetPixel(x,y);
Color newColor=ModifyHue(oldColor);
bm.SetPixel(x,y,newColor);
}
}
如果你想要更高效的操作,你应该看一下Bitmap.LockBits
方法,该方法修复了内存位置上的整个位图,并允许你直接修改这个内存。