我很好奇,如果我致电realm.create
,它会自动更新realm object from the realm results
吗?
// Assuming a "Book" with a primary key of `1` already exists.
try! realm.write {
realm.create(Book.self, value: ["id": 1, "price": 9000.0], update: true)
// the book's `title` property will remain unchanged.
}
目前看起来我需要再次从领域读取以获取最新的对象。如果我错了,请纠正我。
由于
答案 0 :(得分:11)
是的,在调用update: true
时指定Realm.create(_:value:update:)
会导致现有对象更新。
以下是基于您提供的代码的代码段,演示了这一点:
class Book: Object {
dynamic var id = ""
dynamic var title = ""
dynamic var price = 0.0
override class func primaryKey() -> String? { return "id" }
}
let realm = try! Realm()
let book = Book(value: ["1", "To Kill a Mockingbird", 9.99])
try! realm.write {
realm.add(book)
}
let results = realm.allObjects(ofType: Book.self)
try! realm.write {
realm.createObject(ofType: Book.self, populatedWith: ["id": "1", "price": 7.99], update: true)
}
print(book)
print(results)
此代码生成以下输出:
Book {
id = 1;
title = To Kill a Mockingbird;
price = 7.99;
}
Results<Book> (
[0] Book {
id = 1;
title = To Kill a Mockingbird;
price = 7.99;
}
)
如您所见,现有对象的price
属性已更新为新值。