在UIView之外画出阴影

时间:2016-07-12 13:40:08

标签: ios swift shadow dropshadow

背景

我有一个UIView,其中包含以下属性:

  • alpha = 1
  • backgroundColor = white,0.35不透明度
  • 圆角
  • 投影

代码

这是我创建投影的方式:( UIView扩展名)

self.layer.masksToBounds = false
self.layer.shadowColor = UIColor.darkGrayColor().CGColor
self.layer.shadowOffset = CGSizeMake(0, 5)
self.layer.shadowOpacity = 0.35
self.layer.shadowPath = UIBezierPath(roundedRect: self.bounds, cornerRadius: self.layer.cornerRadius).CGPath

结果

这导致以下结果:

current result

...虽然我不想看到视图下方的阴影:

wished result

问题

如何在视图外部绘制阴影,使其在下方不可见?

提前致谢!

3 个答案:

答案 0 :(得分:6)

这可能比它需要的稍微复杂一点,但这是一个解决方案。

使用以下方法扩展UIView

extension UIView {
    // Note: the method needs the view from which the context is taken as an argument.
    func dropShadow(superview: UIView) {
        // Get context from superview
        UIGraphicsBeginImageContext(self.bounds.size)
        superview.drawViewHierarchyInRect(CGRect(x: -self.frame.minX, y: -self.frame.minY, width: superview.bounds.width, height: superview.bounds.height), afterScreenUpdates: true)
        let image = UIGraphicsGetImageFromCurrentImageContext()
        UIGraphicsEndImageContext()

        // Add a UIImageView with the image from the context as a subview
        let imageView = UIImageView(frame: self.bounds)
        imageView.image = image
        imageView.layer.cornerRadius = self.layer.cornerRadius
        imageView.clipsToBounds = true
        self.addSubview(imageView)

        // Bring the background color to the front, alternatively set it as UIColor(white: 1, alpha: 0.2)
        let brighter = UIView(frame: self.bounds)
        brighter.backgroundColor = self.backgroundColor ?? UIColor(white: 1, alpha: 0.2)
        brighter.layer.cornerRadius = self.layer.cornerRadius
        brighter.clipsToBounds = true
        self.addSubview(brighter)

        // Set the shadow
        self.layer.masksToBounds = false
        self.layer.shadowColor = UIColor.darkGrayColor().CGColor
        self.layer.shadowOffset = CGSizeMake(0, 5)
        self.layer.shadowOpacity = 0.35
        self.layer.shadowPath = UIBezierPath(roundedRect: self.bounds, cornerRadius: self.layer.cornerRadius).CGPath
    }
}

用法,考虑到后台视图名为view

let shadowView = UIView(frame: CGRect(x: 100, y: 100, width: 300, height: 200))
shadowView.layer.cornerRadius = 15.0
shadowView.dropShadow(view)

view.addSubview(shadowView)

这导致了这样的观点:

enter image description here

注意: dropShadow方法可以从viewDidLoad调用,因为这会导致图形上下文出现问题。因此,最好在viewWillAppear中使用此方法获得上述结果。

以下是背景视图的代码,以防万一有人想在游乐场测试:

let view = UIView(frame: CGRect(x: 0, y: 0, width: 500, height: 400))
view.backgroundColor = UIColor.clearColor()

let color1 = UIColor(hue: 0.39, saturation: 0.7, brightness: 1.0, alpha: 1.0).CGColor
let color2 = UIColor(hue: 0.51, saturation: 0.9, brightness: 0.6, alpha: 1.0).CGColor

let gradient = CAGradientLayer()
gradient.frame = view.frame
gradient.colors = [color1, color2]
gradient.startPoint = CGPoint(x: 0, y: 0)
gradient.endPoint = CGPoint(x: 1, y: 1)
view.layer.insertSublayer(gradient, atIndex: 0)

答案 1 :(得分:1)

我通常使用视图组合来解决这种情况。我没有在target视图中设置阴影,而是创建了一个ShadowView并将其放在具有相同框架的target视图后面。

这样做,我们可以遮蔽阴影视图,以便仅将阴影绘制在其框架之外。

阴影遮罩的代码为(上面的完整代码):

      let maskLayer = CAShapeLayer()
      let path = CGMutablePath()
      path.addPath(UIBezierPath(roundedRect: bounds.inset(by: UIEdgeInsets.zero), cornerRadius: CGFloat(cornerRadius)).cgPath)
      path.addPath(UIBezierPath(roundedRect: bounds.inset(by: UIEdgeInsets(top: -offset.height - radius*2, left: -offset.width - radius*2, bottom: -offset.height - radius*2, right: -offset.width - radius*2)), cornerRadius: CGFloat(cornerRadius)).cgPath)
      maskLayer.backgroundColor = UIColor.black.cgColor
      maskLayer.path = path;
      maskLayer.fillRule = .evenOdd
      self.layer.mask = maskLayer

结果如下:

Masked shadow

这里有完整的游乐场: https://gist.github.com/llinardos/d1ede3b491efc8edac940c5ea8631c6f

这种效果在背景模糊的情况下看起来非常不错。

答案 2 :(得分:0)

这是根据这里发现的帖子改编的。我不知道你的图层的细节,所以我创建了一个居中在屏幕中间的圆圈。您可以使用图层的规格轻松替换圆圈,我相信这会纠正您的问题。如有任何进一步指示,请随时发表评论!     导入UIKit

class ViewController: UIViewController {

override func viewDidLoad() {
    super.viewDidLoad()
    createOverlay(view.bounds)
}
func createOverlay(frame : CGRect)
{
    let overlayView = UIView(frame: frame)
    overlayView.alpha = 0.6
    overlayView.backgroundColor = UIColor.blackColor()
    self.view.addSubview(overlayView)

    let maskLayer = CAShapeLayer()

    let path = CGPathCreateMutable()

    let radius : CGFloat = 50.0
    let xOffset : CGFloat = view.bounds.width / 2
    let yOffset : CGFloat = view.bounds.height / 2

    CGPathAddArc(path, nil, overlayView.frame.width - xOffset, yOffset, radius, 0.0, 2 * 3.14, false)
    CGPathAddRect(path, nil, CGRectMake(0, 0, overlayView.frame.width, overlayView.frame.height))
    maskLayer.backgroundColor = UIColor.blackColor().CGColor
    maskLayer.path = path;
    maskLayer.fillRule = kCAFillRuleEvenOdd

    overlayView.layer.mask = maskLayer
    overlayView.clipsToBounds = true
}
}

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