I have created a KeyListener
and whenever I press W (the specified key) nothing prints out like I told it to. I have tried looking around stack exchange and many other forums to come to no conclusion.
Code:
package com.software.manders;
import java.awt.FlowLayout;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JPanel;
public class game implements KeyListener {
//0 = English, 1 = Korean.
public static int languageStatus = 0;
public static int gameStatus = 0;
static JFrame frame = new JFrame();
public static void frameMaker() {
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setVisible(true);
frame.setResizable(false);
frame.setTitle("경기");
frame.setSize(600, 600);
new game();
}
public game() {
if (gameStatus == 0) {
JPanel p = new JPanel();
JLabel lab1 = new JLabel();
p.setLayout(new FlowLayout());
p.add(lab1 = new JLabel("Please select a language : "));
JLabel lab2 = new JLabel();
p.add(lab2 = new JLabel("Press A for English"));
JLabel lab3 = new JLabel();
p.add(lab3 = new JLabel("Press B for Korean"));
frame.add(p);
}
}
@Override
public void keyPressed(KeyEvent e) {
int id = e.getKeyCode();
if (id == KeyEvent.VK_W) {
System.out.println("W is pressed");
}
}
@Override
public void keyReleased(KeyEvent e) {
int id = e.getKeyCode();
if (id == KeyEvent.VK_W) {
System.out.println("W is released");
}
}
@Override
public void keyTyped(KeyEvent e) {
}
public static void main(String[] args) {
frameMaker();
}
}
答案 0 :(得分:0)
You probably need to add the keylistener to your JFrame in your Game class. Something like this I imagine.
frame.addKeyListener(this);
Might also require this too:
frame.setFocusable(true);