所以我正在制作一种基于六边形的简单游戏。这是它的样子:
我设法以CAShapeLayer
的方式完全按照我想要的方式绘制六边形,但我想让它们可点击。总之,我想以某种方式将它们转换为UIButtons
,以便我可以通过touchUpInside跟踪选择哪一个。我能想到的另一种方式是跟踪触摸并检查它们是否带有标签的形状,但似乎有点复杂。以下是我的代码:
let screenSize: CGRect = UIScreen.mainScreen().bounds
let screenWidth = screenSize.width
let screenHeight = screenSize.height
let radius : CGFloat = screenWidth/6
var c = 0
var counter = 0
for j in 1...6 {
for i in 1...3 {
for x in 1...2 {
var center = CGPoint(x: CGFloat((i-1)*2)*radius+CGFloat(i-1)*radius, y: CGFloat((j-1)*2)*radius)
if (x==2) {
center.x = center.x+1.5*radius
center.y = center.y+radius
}
let shape = CAShapeLayer()
view.layer.addSublayer(shape)
shape.opacity = 0.5
shape.lineWidth = 2
shape.lineJoin = kCALineJoinMiter
shape.strokeColor = UIColor(hue: 0.786, saturation: 0.79, brightness: 0.53, alpha: 1.0).CGColor
shape.fillColor = UIColor(hue: 0.786, saturation: 0.15, brightness: 0.89, alpha: 1.0).CGColor
let path = UIBezierPath()
path.moveToPoint(CGPointMake(center.x-radius, center.y))
path.addLineToPoint(CGPointMake(center.x-radius/2, center.y-radius))
path.addLineToPoint(CGPointMake(center.x+radius/2, center.y-radius))
path.addLineToPoint(CGPointMake(center.x+radius, center.y))
path.addLineToPoint(CGPointMake(center.x+radius, center.y))
path.addLineToPoint(CGPointMake(center.x+radius/2, center.y+radius))
path.addLineToPoint(CGPointMake(center.x-radius/2, center.y+radius))
path.closePath()
shape.path = path.CGPath
}
}
}
答案 0 :(得分:2)
我能想到的另一种方式是跟踪触摸并检查它们是否带有标签的形状,但似乎有点复杂
好的,但问题是您选择使用图层执行此操作,并且图层根本检测不到触摸,因此很难看到其他选项对您开放。你不能将一个图层“转换”成一个按钮;如果你想要按钮或自己检测水龙头的视图,你应该有使用按钮或视图,不是图层。
例如,如果您使用自定义UIView,它可以使用您的形状图层作为其图层并实施命中测试,以确定水龙头是否属于形状图层的六边形路径。这是一个让你入门的例子:
class HexButton: UIView {
var path: UIBezierPath!
override class func layerClass() -> AnyClass {
return CAShapeLayer.self
}
override init(frame: CGRect) {
super.init(frame:frame)
self.finishInitialization()
}
required init?(coder aDecoder: NSCoder) {
super.init(coder:aDecoder)
self.finishInitialization()
}
func finishInitialization() {
let shape = self.layer as! CAShapeLayer
shape.opacity = 0.5
shape.lineWidth = 2
shape.lineJoin = kCALineJoinMiter
shape.strokeColor = UIColor(hue: 0.786, saturation: 0.79, brightness: 0.53, alpha: 1.0).CGColor
shape.fillColor = UIColor(hue: 0.786, saturation: 0.15, brightness: 0.89, alpha: 1.0).CGColor
let center = CGPoint(x:self.bounds.midX, y: self.bounds.midY)
let radius = self.bounds.width/2.0
let path = UIBezierPath()
path.moveToPoint(CGPointMake(center.x-radius, center.y))
path.addLineToPoint(CGPointMake(center.x-radius/2, center.y-radius))
path.addLineToPoint(CGPointMake(center.x+radius/2, center.y-radius))
path.addLineToPoint(CGPointMake(center.x+radius, center.y))
path.addLineToPoint(CGPointMake(center.x+radius, center.y))
path.addLineToPoint(CGPointMake(center.x+radius/2, center.y+radius))
path.addLineToPoint(CGPointMake(center.x-radius/2, center.y+radius))
path.closePath()
shape.path = path.CGPath
self.path = path
}
override func hitTest(point: CGPoint, withEvent event: UIEvent?) -> UIView? {
return self.path.containsPoint(point) ? self : nil
}
}
如果您将点击手势识别器附加到该视图,您将看到只有在水龙头位于六边形内部时它才会触发。