对于那些UISlider不够有趣的时候,我想我会使用自定义UIControl从iOS上的谷歌图表API中执行与Google O Meter类似的操作。
以下是我在视觉上谈论的一个例子。我的目标是实现针的触摸操作,并轻松定制范围标签和着色渐变。 Google Charts API是一个很好的灵感:
在重新发明轮子之前,任何人都知道现有的努力,我可以利用这样的东西或我可以贡献的项目使用好的示例代码吗?
感谢您的任何指示。
答案 0 :(得分:4)
我已经将GaugeView实现为UIView的子项,并添加了在drawRect方法中绘制仪表的代码。没有什么花哨但可能有助于开始
- (void)drawRect:(CGRect)rect {
[super drawRect:rect];
CGRect parentViewBounds = self.bounds;
CGFloat x = CGRectGetWidth(parentViewBounds)/2;
CGFloat y = CGRectGetHeight(parentViewBounds);
CGFloat radius = y;
CGFloat percent_angle = _progress * M_PI;
CGContextRef ctx = UIGraphicsGetCurrentContext();
CGContextBeginPath(ctx);
// Add path
CGFloat m2_x = radius * (1.0 - 0.9*cos(percent_angle));
CGFloat m2_y = radius * (1.0 - 0.9*sin(percent_angle));
CGContextBeginPath(ctx);
CGContextAddArc(ctx, x, y, radius, M_PI, 0, 0);
CGContextAddLineToPoint(ctx, x + 0.1*radius, y);
CGContextAddArc(ctx, x, y, 0.1*radius, 0, M_PI, 1);
CGContextClosePath(ctx);
CGContextSetFillColorWithColor(ctx,[UIColor whiteColor].CGColor);
CGContextFillPath(ctx);
CGContextBeginPath(ctx);
CGContextMoveToPoint(ctx, m2_x, m2_y);
CGContextAddArc(ctx, x, y, 0.9*radius, M_PI + percent_angle, M_PI, 1);
CGContextAddLineToPoint(ctx, 0.8*radius, y);
CGContextSetStrokeColorWithColor(ctx,self.fillColor.CGColor);
CGContextAddArc(ctx, x, y, 0.2*radius, M_PI, M_PI + percent_angle, 0);
CGContextClosePath(ctx);
CGContextStrokePath(ctx);
CGContextBeginPath(ctx);
CGContextMoveToPoint(ctx, m2_x, m2_y);
CGContextSetFillColorWithColor(ctx,self.fillColor.CGColor);
CGContextAddArc(ctx, x, y, 0.9*radius, M_PI + percent_angle, M_PI, 1);
CGContextAddLineToPoint(ctx, 0.8*radius, y);
CGContextAddArc(ctx, x, y, 0.2*radius, M_PI, M_PI + percent_angle, 0);
CGContextClosePath(ctx);
CGContextFillPath(ctx);
/* CGContextBeginPath(ctx);
CGContextAddArc(ctx, x, y, radius, M_PI, 0, 0);
CGContextAddLineToPoint(ctx, x + 0.1*radius, y);
CGContextAddArc(ctx, x, y, 0.1*radius, 0, M_PI, 1);
CGContextClosePath(ctx);
CGContextSetStrokeColorWithColor(ctx,[self.strokeColor CGColor]);
CGContextStrokePath(ctx);*/
for(int i = 0; i < 100; i++)
{
CGFloat angle =M_PI * 0.01 * i;
CGFloat l1_x = radius * (1.0 - 0.98*cos(angle));
CGFloat l1_y = radius * (1.0 - 0.98*sin(angle));
if(i%10 == 0)
{
l1_x = radius * (1.0 - 0.9*cos(angle));
l1_y = radius * (1.0 - 0.9*sin(angle));
}
else if(i%5 == 0)
{
l1_x = radius * (1.0 - 0.95*cos(angle));
l1_y = radius * (1.0 - 0.95*sin(angle));
}
CGFloat l2_x = radius * (1.0 - cos(angle));
CGFloat l2_y = radius * (1.0 - sin(angle));
CGContextMoveToPoint(ctx, l1_x, l1_y);
CGContextSetLineWidth(ctx, 1.0);
CGContextAddLineToPoint(ctx, l2_x, l2_y);
CGContextSetStrokeColorWithColor(ctx,[self.strokeColor CGColor]);
CGContextStrokePath(ctx);
}
CGFloat n1_x = radius * (1.0 - 0.1*cos(percent_angle));
CGFloat n1_y = radius * (1.0 - 0.1*sin(percent_angle));
CGFloat n2_x = radius * (1.0 - cos(percent_angle));
CGFloat n2_y = radius * (1.0 - sin(percent_angle));
CGContextMoveToPoint(ctx, n1_x, n1_y);
CGContextSetLineWidth(ctx, 4.0);
CGContextAddLineToPoint(ctx, n2_x, n2_y);
CGContextSetStrokeColorWithColor(ctx,[self.needleColor CGColor]);
CGContextStrokePath(ctx);
}