Three.js,为网格几何三角形添加厚度

时间:2016-07-06 21:22:17

标签: javascript three.js geometry thickness

我是three.js的新手。

我用这画一个简单的三角形。 但是,我怎样才能使它达到1个厚度,而不是平面几何?

var triangleGeometry = new THREE.Geometry(); 
triangleGeometry.vertices.push(new THREE.Vector3( 0.0,  1.0, 0.0)); 
triangleGeometry.vertices.push(new THREE.Vector3(-1.0, -1.0, 0.0)); 
triangleGeometry.vertices.push(new THREE.Vector3( 1.0, -1.0, 0.0)); 
triangleGeometry.faces.push(new THREE.Face3(0, 1, 2));
var triangleMaterial = new THREE.MeshBasicMaterial({ color:0xFFFFFF, side:THREE.DoubleSide }); 
var triangleMesh = new THREE.Mesh(triangleGeometry, triangleMaterial); 
triangleMesh.position.set(-1.5, 0.0, 4.0); 
scene.add(triangleMesh); '

谢谢。

1 个答案:

答案 0 :(得分:0)

我们需要添加三角形的所有面。所有4个面的6个顶点和4个面的8个面。小心订单。