我正在使用Mario Zechner和Robert Green撰写的(伟大的)书籍 Beginning Android Games 中描述的框架。到目前为止,一切都很顺利,我可以利用框架为主菜单绘制我的位图。通过该框架,我也能够清除背景,这也很有效。但是,当涉及到绘制像素,线条或形状时,我完全被卡住,因为它们没有被绘制。这些方法的执行方式与两种工作方法的方式类似,我的日志调试告诉我它们确实执行了,但屏幕上没有新的内容。
一个源(canvas.drawLine() not appearing on bitmap)表示要绘制到位图然后将位图绘制到画布上,但我已经确保这样做了。我的油漆也不是空的。绘制矩形时,我确保其高度和宽度大于0.绘制线条时,我尝试将宽度设置为10并填充STROKE。然而,所有这一切都是徒劳的。
以下是图形类的代码
import android.content.res.AssetManager;
import android.graphics.Bitmap;
import android.graphics.Bitmap.Config;
import android.graphics.BitmapFactory;
import android.graphics.BitmapFactory.Options;
import android.graphics.Canvas;
import android.graphics.Paint;
import android.graphics.Paint.Style;
import android.graphics.Rect;
import android.graphics.RectF;
import com.learnplex.framework.Graphics;
import com.learnplex.framework.Pixmap;
import java.io.IOException;
import java.io.InputStream;
public class AndroidGraphics implements Graphics {
AssetManager assets;
Bitmap frameBuffer;
Canvas canvas;
Paint paint;
Rect srcRect = new Rect();
Rect dstRect = new Rect();
public AndroidGraphics(AssetManager assets, Bitmap frameBuffer) {
this.assets = assets;
this.frameBuffer = frameBuffer;
this.canvas = new Canvas(frameBuffer);
this.paint = new Paint();
}
public Pixmap newPixmap(String fileName, PixmapFormat format) {
Config config = null;
if (format == PixmapFormat.RGB565)
config = Config.RGB_565;
else if (format == PixmapFormat.ARGB4444)
config = Config.ARGB_4444;
else
config = Config.ARGB_8888;
Options options = new Options();
options.inPreferredConfig = config;
InputStream in = null;
Bitmap bitmap = null;
try {
in = assets.open(fileName);
bitmap = BitmapFactory.decodeStream(in);
if (bitmap == null)
throw new RuntimeException("Couldn't load bitmap from asset '"
+ fileName + "'");
} catch (IOException e) {
throw new RuntimeException("Couldn't load bitmap from asset '"
+ fileName + "'");
} finally {
if (in != null) {
try {
in.close();
} catch (IOException e) {
}
}
}
if (bitmap.getConfig() == Config.RGB_565)
format = PixmapFormat.RGB565;
else if (bitmap.getConfig() == Config.ARGB_4444)
format = PixmapFormat.ARGB4444;
else
format = PixmapFormat.ARGB8888;
return new AndroidPixmap(bitmap, format);
}
public void clear(int color) {
canvas.drawRGB((color & 0xff0000) >> 16, (color & 0xff00) >> 8,
(color & 0xff));
}
public void drawPixel(int x, int y, int color) {
paint.setColor(color);
canvas.drawPoint(x, y, paint);
}
public void drawLine(int x, int y, int x2, int y2, int color) {
paint.setColor(color);
canvas.drawLine(x, y, x2, y2, paint);
}
public void drawRect(int x, int y, int width, int height, int color) {
paint.setColor(color);
paint.setStyle(Style.FILL);
canvas.drawRect(x, y, x + width - 1, y + width - 1, paint);
}
public void drawArc(int x, int y, int width, int height, int startAngle, int sweepAngle, int color) {
paint.setColor(color);
RectF oval = new RectF(x, y, x + width - 1, y + height -1);
canvas.drawArc(oval, startAngle, sweepAngle, true, paint); // true is usecenter, idk what it does yet
}
public void drawPixmap(Pixmap pixmap, int x, int y, int srcX, int srcY,
int srcWidth, int srcHeight) {
srcRect.left = srcX;
srcRect.top = srcY;
srcRect.right = srcX + srcWidth - 1;
srcRect.bottom = srcY + srcHeight - 1;
dstRect.left = x;
dstRect.top = y;
dstRect.right = x + srcWidth - 1;
dstRect.bottom = y + srcHeight - 1;
canvas.drawBitmap(((AndroidPixmap) pixmap).bitmap, srcRect, dstRect, null);
}
public void drawPixmap(Pixmap pixmap, int x, int y) {
canvas.drawBitmap(((AndroidPixmap)pixmap).bitmap, x, y, null);
}
public int getWidth() {
return frameBuffer.getWidth();
}
public int getHeight() {
return frameBuffer.getHeight();
}
}
正如我所说,drawPixmap类以及clear class
都可以以下是实施的相关部分
public void present(float deltaTime){
Graphics g = game.getGraphics();
g.clear(0xffffff); //From here down works - clears background and makes white
g.drawPixmap(Assets.getTitle(), 240, 20 ); // Display title
g.drawPixmap(Assets.getStart(), 540, 300); // Display start button
g.drawPixmap(Assets.getScore(), 590, 550); // Display score button / connect with google play
g.drawPixmap(Assets.getThemeScreen(),740, 550); // Display theme screen
if(Settings.soundEnabled) // Display sound icon
g.drawPixmap(Assets.getSoundOn(), 440, 550);
else
g.drawPixmap(Assets.getSoundOff(), 440, 550);
g.drawLine(100, 200, 300, 400, 0x000000); //This does not work - draws black line
}