我只是按照导师(以及来自" StackOverfklow")的帖子来创建2行系列in this real-time graphics example,但这两行似乎使用了相同的数据。 ..
我只是想弄清楚我做错了什么...... 这是我的adustments(他们是 - > getRandomData2):
$(function() {
// info for graph2
instant=1;
high=-45;
frequency=3;
// We use an inline data source in the example, usually data would
// be fetched from a server
var data = [],
totalPoints = 300;
function getRandomData() {
if (data.length > 0)
data = data.slice(1);
// Do a random walk
while (data.length < totalPoints) {
var prev = data.length > 0 ? data[data.length - 1] : 50,
y = prev + Math.random() * 10 - 5;
if (y < 0) {
y = 0;
} else if (y > 100) {
y = 100;
}
data.push(y);
}
// Zip the generated y values with the x values
var res = [];
for (var i = 0; i < data.length; ++i) {
res.push([i, data[i]])
}
return res;
}
function getRandomData2() {
if (data.length > 0)
data = data.slice(1);
while (data.length < totalPoints) {
instant=instant-frequency;
if (instant<high ){instant=(high*-1);}
instantShow=instant;
if(instantShow<20){instantShow=20;}
data.push(instantShow);
}
// Zip the generated y values with the x values
var res = [];
for (var i = 0; i < data.length; ++i) {
res.push([i, data[i]])
}
return res;
}
// Set up the control widget
var updateInterval = 30;
$("#updateInterval").val(updateInterval).change(function () {
var v = $(this).val();
if (v && !isNaN(+v)) {
updateInterval = +v;
if (updateInterval < 1) {
updateInterval = 1;
} else if (updateInterval > 2000) {
updateInterval = 2000;
}
$(this).val("" + updateInterval);
}
});
// var plot = $.plot("#placeholder", [ getRandomData() ], {
var plot = $.plot("#placeholder", [{ data: getRandomData()},{ data: getRandomData2()}], {
series: {
shadowSize: 0 // Drawing is faster without shadows
},
yaxis: {
min: 0,
max: 100
},
xaxis: {
show: false
}
});
// function update() { plot.setData([getRandomData()]);
function update() { plot.setData([{data:getRandomData()},{ data:getRandomData2()} ]);
plot.draw();
setTimeout(update, 25);
}
update();
// Add the Flot version string to the footer
$("#footer").prepend("Flot " + $.plot.version + " – ");
});
感谢所有支持/提示!
答案 0 :(得分:3)
问题在于,getRandomData()
和getRandomData2()
你正在使用相同的变量data
,因此一个函数会覆盖另一个函数的效果。解决方案是简单地将它们分开:
// We use an inline data source in the example, usually data would
// be fetched from a server
var data1 = [],
data2 = [],
totalPoints = 300;
并在相应的函数中使用它们:
function getRandomData() {
if (data1.length > 0)
data1 = data1.slice(1);
// Do a random walk
while (data1.length < totalPoints) {
var prev = data1.length > 0 ? data1[data1.length - 1] : 50,
y = prev + Math.random() * 10 - 5;
if (y < 0) {
y = 0;
} else if (y > 100) {
y = 100;
}
data1.push(y);
}
// Zip the generated y values with the x values
var res = [];
for (var i = 0; i < data1.length; ++i) {
res.push([i, data1[i]])
}
return res;
}
function getRandomData2() {
if (data2.length > 0)
data2 = data2.slice(1);
while (data2.length < totalPoints) {
instant = instant - frequency;
if (instant < high) {
instant = (high * -1);
}
instantShow = instant;
if (instantShow < 20) {
instantShow = 20;
}
data2.push(instantShow);
}
// Zip the generated y values with the x values
var res = [];
for (var i = 0; i < data2.length; ++i) {
res.push([i, data2[i]])
}
return res;
}
然后你可以看到两行:fiddle。