我在touchesBegan函数中添加和删除我的SKPhysicsJointPin时遇到问题。问题是我的关节是在didMoveToView函数中声明的,因为它需要根据其中存在的表达式进行定位。
这样我就无法在touchesBegan函数中引用SKPhysicsJoint,这对于我尝试用我的项目来说是必要的。任何解决方案或建议?
代码:
import SpriteKit
class GameScene: SKScene, SKPhysicsContactDelegate {
var head = SKSpriteNode(imageNamed: "crown.png")
var headTexture = SKTexture(imageNamed: "crown.png")
var neck = SKSpriteNode(imageNamed: "throat.png")
var neckTexture = SKTexture(imageNamed: "throat.png")
override func didMoveToView(view: SKView) {
head.position.x = torso.position.x - 1
head.position.y = torso.position.y + 77
head.physicsBody = SKPhysicsBody(texture: headTexture, size: head.size)
head.physicsBody!.categoryBitMask = ColliderType.part.rawValue
head.physicsBody!.contactTestBitMask = ColliderType.part.rawValue
head.physicsBody!.collisionBitMask = ColliderType.part.rawValue
self.addChild(head)
neck.position.x = torso.position.x
neck.position.y = torso.position.y + 44
neck.physicsBody = SKPhysicsBody(texture: neckTexture, size: neck.size)
neck.physicsBody!.categoryBitMask = ColliderType.mjoint.rawValue
neck.physicsBody!.contactTestBitMask = ColliderType.mjoint.rawValue
neck.physicsBody!.collisionBitMask = ColliderType.mjoint.rawValue
self.addChild(neck)
let headToNeck = SKPhysicsJointPin.jointWithBodyA(head.physicsBody!, bodyB:neck.physicsBody!, anchor:CGPointMake(head.position.x, head.position.y - 20.8))
headToNeck.shouldEnableLimits = true
self.physicsWorld.addJoint(headToNeck)
}
override func touchesBegan(touches: Set<UITouch>, withEvent event: UIEvent?) {
self.physicsWorld.removeJoint(headToNeck)
}
}
答案 0 :(得分:0)
尝试创建一个类变量:
class GameScene: SKScene, SKPhysicsContactDelegate {
var headToNeck: SKPhysicsJoint!
//other variables
override func didMoveToView(view: SKView) {
//other code
self.headToNeck = SKPhysicsJointPin.jointWithBodyA(head.physicsBody!, bodyB:neck.physicsBody!, anchor:CGPointMake(head.position.x, head.position.y - 20.8))
self.headToNeck.shouldEnableLimits = true
self.physicsWorld.addJoint(self.headToNeck)
}
override func touchesBegan(touches: Set<UITouch>, withEvent event: UIEvent?) {
self.physicsWorld.removeJoint(self.headToNeck)
}
}