我知道我可以用这段代码创建一个类:
class Polygon {
constructor(height, width) {
this.height = height;
this.width = width;
}
}
但是,我希望这个Polygon
类驻留在名为Model
的名称空间中,以便我可以像这样实例化Polygon
个对象:
var myNewPolygon = new Model.Polygon(10, 50);
这可能吗?
我尝试了以下内容:
var Model = Model || {};
class Model.Polygon {
constructor() {
this.height = height;
this.width = width;
}
}
var myNewPolygon = new Model.Polygon(10, 50);
但这会在第2行产生Uncaught SyntaxError: Unexpected token .
。
我也尝试过:
var Model = Model || {};
class Polygon {
constructor(height, width) {
this.height = height || 0;
this.width = width || 0;
}
}
Model.Polygon = new Polygon();
var myNewPolygon = new Model.Polygon(10, 50);
但这会在第9行产生Uncaught TypeError: Model.Polygon is not a constructor
。
答案 0 :(得分:3)
几乎就在那里。
var Model = Model || {};
Model.Polygon = class {
constructor(height, width) {
this.height = height || 0;
this.width = width || 0;
}
}
var myNewPolygon = new Model.Polygon(10, 50);
类可以是未命名的(又名"匿名")就像一个函数一样,就像一个函数unnamed classes can be assigned to variables,如上所述Model.Polygon = class { ... }
如果你需要类在类的主体中引用它自己,那么你可以给它一个名字。请注意,类名称在类的主体外部不可用。
var Model = Model || {};
Model.Polygon = class Polygon {
constructor(height, width) {
this.height = height || 0;
this.width = width || 0;
}
equals(other){
// Returns true if other is also an instance of Polygon
// and height and width are the same.
return ( other instanceof Polygon ) &&
( other.height === this.height ) &&
( other.width === this.width );
}
}
var myNewPolygon1 = new Model.Polygon(10, 50);
var myNewPolygon2 = new Model.Polygon(10, 50);
myNewPolygon1.equals( myNewPolygon2 ); // returns true
myNewPolygon1.equals({ height: 10, width: 50 }); // returns false
var myNewPolygon3 = new Polygon(10, 50); // Uncaught ReferenceError: Polygon is not defined