当玩家吃掉当前的代码时,该代码应该通过网络在随机位置生成新食物。 代码在主客户端上运行顺畅,但对其他玩家来说有点慢。
知道我做错了什么?
using UnityEngine;
using System.Collections;
public class FoodCollision : Photon.MonoBehaviour
{
public static float amtOfIncreaseSpeed = 1f;
public static float amtOfIncreaseHealth = 1f;
public static float ratioOfSpeed = 150.0f;
public static float increaseSize = 0.001f;
PhotonView photonView;
BoxCollider2D boxCollider;
SpriteRenderer sp;
float widthOfBoard, heightOfBoard;
void Awake()
{
photonView = PhotonView.Get(this);
boxCollider = GetComponent<BoxCollider2D>();
sp = GetComponent<SpriteRenderer>();
widthOfBoard = FoodManager.instance.widthOfBoard;
heightOfBoard = FoodManager.instance.heightOfBoard;
}
public void ResetGO()
{
sp.enabled = false;
photonView.RPC("ResetGORPC", PhotonTargets.AllBuffered);
}
[PunRPC]
void ResetGORPC()
{
Vector3 position = new Vector3(Random.Range(-widthOfBoard / 2, widthOfBoard / 2), Random.Range(-heightOfBoard / 2, heightOfBoard / 2), 0);
transform.position = position;
transform.localScale = Vector3.one;
sp.enabled = true;
}
}