我正在进行一项需要创建基类Tree的赋值,其中包含子类Flower。 但我不知道哪里弄错了,按下鼠标时花不出现在树上,只出现树。到目前为止,这是我的代码,
Tree tree;
ArrayList<Tree> treeList = new ArrayList<Tree>();
Flower flowers;
ArrayList <Flower> flowerList = new ArrayList<Flower>();
void setup() {
size(800, 800);
tree = new Tree(mouseX, mouseY, HALF_PI, height/12);
flowers = new Flower(mouseX, mouseY, HALF_PI, height/12);
}
void draw() {
background(255);
//current tree
for (int j =0; j < treeList.size(); j++)
{
tree = treeList.get(j);
tree.drawTree(tree.xPos, tree.yPos, tree.rotation, tree.tall);
}
//current flower
for(int i = 0; i < flowerList.size(); i ++){
flowers = flowerList.get(i);
flowers.drawFlower();
}
drawMouseTree(mouseX, mouseY, HALF_PI, height/12);
}
void mousePressed() {
treeList.add(new Tree(mouseX, mouseY, HALF_PI, height/12));
flowerList.add(new Flower(mouseX, mouseY, HALF_PI, height/12));
}
void drawMouseTree(float xPos, float yPos, float rotation, float tall) {
//growing branch
float endX = xPos - tall * cos(rotation);
float endY = yPos - tall * sin(rotation);
//draw a tree
stroke(0);
strokeWeight(2);
line(xPos, yPos, endX, endY);
//create 2 branches
if (tall > 5 ) {
drawMouseTree(endX, endY, rotation - PI/5, tall * 0.7); //left
drawMouseTree(endX, endY, rotation + PI/5, tall * 0.7); //right
}
//create flowers each branch
if (tall > 5 ) {
stroke(255,102,178);
fill(255, 102, 178);
ellipse(endX, endY, 5, 5);
}
}
class Tree {
float xPos, yPos;
float rotation;
float tall, endX, endY;
Tree(float xPos, float yPos, float rotation, float tall) {
this.xPos = xPos;
this.yPos = yPos;
this.rotation = rotation;
this.tall = tall;
}
void drawTree(float xPos, float yPos, float rotation, float tall) {
//end of a branch
float endX = xPos - tall * cos(rotation);
float endY = yPos - tall * sin(rotation);
//draw a tree
stroke(0);
strokeWeight(2);
line(xPos, yPos, endX, endY);
//create 2 branches
if (tall > 5) {
drawTree(endX, endY, rotation - PI/5, tall * 0.7); //left
drawTree(endX, endY, rotation + PI/5, tall * 0.7); //right
}
}
}
class Flower extends Tree {
Flower(float xPos, float yPos, float rotation, float tall) {
super(xPos, yPos, rotation, tall);
}
void drawFlower() {
super.drawTree(xPos, yPos, rotation, tall);
//create flowers each branch
if (tall < 40 && tall > 5) { //so the flowers will appear around top of tree
stroke(255, 102, 178);
fill(255, 102, 178);
ellipse(endX, endY, 5, 5);
}
}
}
我仍然是超级儿童班概念的新手。任何帮助解决这个问题将非常感激!
修改 找出我在drawFlower()中使用endX,endY的错误。这是新代码:
class Flower extends Tree {
Flower(float xPos, float yPos, float rotation, float tall) {
super(xPos, yPos, rotation, tall);
}
void drawFlower() {
super.drawTree(xPos, yPos, rotation, tall);
//create flowers each branch
if (tall > 5 ) {
//draw flower
stroke(255, 102, 178);
fill(255, 102, 178);
ellipse(finX, finY, 5, 5);
}
}
}
class Tree {
float xPos, yPos;
float rotation;
float tall, finX, finY;
Tree(float xPos, float yPos, float rotation, float tall) {
this.xPos = xPos;
this.yPos = yPos;
this.rotation = rotation;
this.tall = tall;
}
void drawTree(float xPos, float yPos, float rotation, float tall) {
//end of a branch
float endX = xPos - tall * cos(rotation);
float endY = yPos - tall * sin(rotation);
finX = endX;
finY = endY;
//draw a tree
stroke(0);
strokeWeight(2);
line(xPos, yPos, endX, endY); //branch
//create 2 branches
if (tall > 5) {
drawTree(endX, endY, rotation - PI/5, tall * 0.7); //left
drawTree(endX, endY, rotation + PI/5, tall * 0.7); //right
}
}
}
然而,结果是:http://i.imgur.com/gNLeKsB.png 无论如何在树的每个末端分支上都有一朵花? 像这样:http://i.imgur.com/wz2iNgP.png
答案 0 :(得分:0)
您的窗口height
为800
。
您传递到Tree
或Flower
构造函数的最后一个参数是height/12
。
800/12
为66.6666...
,会被截断为66
。
换句话说,tall
变量包含值66
。然后在此if
语句中使用该变量:
if (tall < 40 && tall > 5) {
由于if
不小于66
,因此此40
声明永远不会评估为真。
您只需在tall
声明之前打印出if
的值,即可轻松自行测试:
println(tall);
即使您对if
声明发表评论,您仍然无法看到鲜花。同样,救援的println()
功能:
stroke(255, 102, 178);
fill(255, 102, 178);
println(endX + ", " + endY); //prints 0.0, 0.0
ellipse(endX, endY, 50, 50);
此时endX
和endY
的值始终为0
。这对你如何使用它们很有意义。
我知道你在这里要去做什么,但是在代码的这一点上,你真的无法访问分支机构的最终位置。
如果我是你,我开始会更简单。不是使用递归函数来绘制树木,而是从顶部开一条花,然后从那里开始。