如何在其大小改变时制作遵循圆形路径的精灵?

时间:2016-06-30 04:28:07

标签: swift path sprite-kit scale

我已经确定球跟随一条圆形路径,但唯一的问题是我想要在接触开始时路径增长并且球继续跟随路径。我尝试添加SKAction,但球不遵循路径。希望有人可以帮助我。

class GameScene: SKScene {

var circuloPrincipal = SKSpriteNode(imageNamed: "circulo")
var circuloFondo = SKSpriteNode(imageNamed: "circuloFondo")

override func didMoveToView(view: SKView) {

  circuloPrincipal.size = CGSize(width: 35, height: 35)
  circuloPrincipal.position = CGPoint(x: frame.width / 2, y: frame.height / 2 - 105)

  circuloPrincipal.color =  UIColor(red: 0.2, green: 0.9, blue: 0.6, alpha: 1.0)
  circuloPrincipal.colorBlendFactor = 1.0
  circuloPrincipal.zPosition = 3.0

  circuloFondo.size = CGSize(width: 300, height: 300)
  circuloFondo.position = CGPoint(x: frame.width / 2, y: frame.height / 2)
  self.addChild(circuloFondo)
  circuloFondo.color = UIColor(red: 0.2, green: 0.9, blue: 0.6, alpha: 1.0)
  circuloFondo.colorBlendFactor = 1.0
  circuloFondo.zPosition = 1.0

  circuloPrincipal.position = CGPointMake( CGRectGetMidX(frame) , (CGRectGetMidY(frame) + circuloFondo.size.width/2) )
  addChild(circuloPrincipal)
  let dx = circuloPrincipal.position.x - frame.width / 2
  let dy = circuloPrincipal.position.y - frame.height / 2

  let radius = (circuloFondo.frame.size.width / 2) - 20.0

  let radian = atan2(dy, dx)
  let playerPath = UIBezierPath(
     arcCenter: CGPoint(x: CGRectGetMidX(frame), y: CGRectGetMidY(frame)),
     radius: radius,
     startAngle: radian,
     endAngle: radian + CGFloat(M_PI * 4.0),
     clockwise: true)

  let follow = SKAction.followPath(playerPath.CGPath, asOffset: false, orientToPath: true, speed: 200)
  circuloPrincipal.runAction(SKAction.repeatActionForever(follow))

}

override func touchesBegan(touches: Set<UITouch>, withEvent event: UIEvent?) {
  circuloFondo.runAction(SKAction.scaleTo(0.5, duration: 5))
}

//新代码

override func touchesBegan(touches: Set<UITouch>, withEvent event: UIEvent?) {
   /* Called when a touch begins */

    //fondoTimer = NSTimer.scheduledTimerWithTimeInterval(1, target: self, selector: Selector("fondoEfecto"), userInfo: nil, repeats: true)

    if (circuloFondo.actionForKey("scaleTo") == nil) {
        let scale = SKAction.scaleTo(0.5, duration: 5)
        circuloFondo.runAction(scale,withKey:"scaleTo",optionalCompletion: {
 //here the error occours         


   // scaleTo is terminated
            // stop followTrackPath
            self.circuloPrincipal.removeActionForKey("followTrackForever")
            // re-run in the new path
            let follow = SKAction.followPath(playerPath.CGPath, asOffset: false, orientToPath: true, speed: 200)
            self.circuloPrincipal.runAction(SKAction.repeatActionForever(follow),withKey: "followTrackForever")
        })
    }

enter image description here

1 个答案:

答案 0 :(得分:2)

我认为你可以做一些更正,可以帮助你完成项目的其余部分。

以下适用于Swift 2.x,请勿使用Swift 3.x:

首先,我想介绍一下这个有用的扩展:

extension SKNode
{
    func runAction( action: SKAction!, withKey: String!, optionalCompletion: dispatch_block_t? )
    {
        if let completion = optionalCompletion
        {
            let completionAction = SKAction.runBlock( completion )
            let compositeAction = SKAction.sequence([ action, completionAction ])
            runAction( compositeAction, withKey: withKey )
        }
        else
        {
            runAction( action, withKey: withKey )
        }
    }

    func actionForKeyIsRunning(key: String) -> Bool {
        if self.actionForKey(key) != nil {
            return true
        } else {
            return false
        }
    }
}

<强>用法

self.runAction(myAction,withKey: "myActionName",optionalCompletion: {
    // do whatever you want when action is finished..
})

if self.actionForKeyIsRunning("myActionName") {
   // this action is up
}

放置此扩展程序的位置:

您也可以将此扩展名放在班级的最后一个大括号之后,例如:

class MyClass: SKScene {
   ...
}  // end of MyClass

extension SKNode
{
   ...
}

这一行可能成为:

    circuloPrincipal.runAction(SKAction.repeatActionForever(follow),withKey: "followTrackForever"))

并且scaleTo行可以是:

    if !circuloFondo.actionForKeyIsRunning("scaleTo") {
            let scale = SKAction.scaleTo(0.5, duration: 5)
            circuloFondo.runAction(scale,withKey:"scaleTo",optionalCompletion: {
               // scaleTo is terminated
               // stop followTrackPath
               self.circuloPrincipal.removeActionForKey("followTrackForever")
               // re-run in the new path 
               let follow = SKAction.followPath(playerPath.CGPath, asOffset: false, orientToPath: true, speed: 200)
               self.circuloPrincipal.runAction(SKAction.repeatActionForever(follow),withKey: "followTrackForever"))
            })
    }