我试图通过Windows服务从套接字接收数据,但是当我建立连接时,它就变成了即时。我想不断收到它(当端口关闭时会断开连接)。我怎样才能做到这一点?
这是我现在的输出;
" GET / HTTP / 1.1
主持人:127.0.0.1:1994“
连接:保持活力
缓存控制:max-age = 0
升级 - 不安全请求:1
User-Agent:Mozilla / 5.0(Windows NT 10.0; Win64; x64)AppleWebKit / 537.36(KHTML,与Gecko一样)Chrome / 51.0.2704.106 Safari / 537.36
接受:text / html,application / xhtml + xml,application / xml; q = 0.9,image / webp, / ; q = 0.8
Accept-Encoding:gzip,deflate,sdch
接受语言:tr-TR,tr; q = 0.8,en-US; q = 0.6,en; q = 0.4
连接继续?假"
using System;
using System.IO;
using System.Net;
using System.Text;
using System.Linq;
using System.Threading;
using System.Net.Sockets;
using System.Diagnostics;
using System.ComponentModel;
using System.ServiceProcess;
using System.Collections.Generic;
namespace AServiceTest
{
public partial class Service1 : System.ServiceProcess.ServiceBase
{
Thread th;
bool isRunning = false;
byte[] bytes = new byte[1024];
public Service1()
{
InitializeComponent();
}
protected override void OnStart(string[] args)
{
th = new Thread(DoThis);
th.Start();
isRunning = true;
}
private void DoThis()
{
while (isRunning)
{
Socket listener, connecter, acc;
listener = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
connecter = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); //Variables
listener.Bind(new IPEndPoint(IPAddress.Parse("127.0.0.1"), 1994));
listener.Listen(0);
acc = listener.Accept(); //Accepting comm with client part
bool IsConnected = !((listener.Poll(1000, SelectMode.SelectRead) && (listener.Available == 0)) || !listener.Connected);
File.AppendAllText(@"D:\Tasks\dataGathering.txt", Environment.NewLine + "Connection proceed?1 " + IsConnected);
new Thread(() =>
{
byte[] bytes = new byte[1024];
int byteCount = acc.Receive(bytes, SocketFlags.None);
File.AppendAllText(@"D:\Tasks\dataGathering.txt", Environment.NewLine + "Connection proceed?2 " + IsConnected);
Console.WriteLine(Encoding.UTF8.GetString(bytes)); //It encodes before writing to the screen
File.AppendAllText(@"D:\Tasks\dataGathering.txt", Environment.NewLine + " " + Encoding.UTF8.GetString(bytes));
File.AppendAllText(@"D:\Tasks\dataGathering.txt", Environment.NewLine + "Connection proceed?3 " + IsConnected);
File.AppendAllText(@"D:\Tasks\dataGathering.txt", Environment.NewLine + "Connection proceed? " + IsConnected);
Console.WriteLine("Does connection proceeding? " + IsConnected);
}).Start();
}
}
protected override void OnStop()
{
isRunning = false;
th = null;
}
private void InitializeComponent()
{
this.ServiceName = "AServiceTest";
this.CanStop = true;
this.AutoLog = false;
this.EventLog.Log = "Application";
this.EventLog.Source = "Service1";
}
}
}
答案 0 :(得分:3)
要持续接收数据,您实际上需要进行一些循环。
例如:
private void StartProcessing(Socket serverSocket)
{
var clientSocket = serverSocket.Accept();
StartReceiveing(clientSocket);
}
private void StartReceiveing(Socket clientSocket)
{
const int maxBufferSize = 1024;
try
{
while (true)
{
var buffer = new byte[maxBufferSize];
var bytesRead = clientSocket.Receive(buffer);
if (ClientIsConnected(clientSocket))
{
var actualData = new byte[bytesRead];
Array.Copy(buffer, actualData, bytesRead);
OnDataReceived(actualData);
}
else
{
OnDisconnected(clientSocket);
}
}
}
catch (SocketException ex)
{
Console.WriteLine(ex.Message);
}
}
private void OnDisconnected(Socket issuedSocket)
{
if (issuedSocket != null)
{
issuedSocket.Shutdown(SocketShutdown.Both);
issuedSocket.Close();
StartProcessing(listener);
}
}
private void OnDataReceived(byte[] data)
{
//do cool things
}
private static bool ClientIsConnected(Socket socket)
{
return !(socket.Poll(1000, SelectMode.SelectRead) && socket.Available == 0);
}
另外,在您的情况下,我考虑阅读socket async API以及有关任务和异步编程的内容。有了这些,你可以做一些很酷和干净的事情,比如:
await Task.Factory.FromAsync(serverSocket.BeginAccept, result => serverSocket.EndAccept(result), serverSocket);
阻止您当前的Thread
。