您好我正在尝试实施以下
点击uibutton选择并突出显示背景,然后再次点击相同的按钮取消选择uibutton背景为原始状态或其他颜色
我的代码如下:
@IBOutlet weak var case4Btn: UIButton!
@IBAction func case4BtnClicked(sender: AnyObject) { //touch up inside
case4Btn.backgroundColor = UIColor.cyanColor()
}
@IBAction func case4BtnCancel(sender: AnyObject) {
case4Btn.backgroundColor = UIColor.lightGrayColor()//touch down
}
当我点击一次选择并突出显示UIButton按钮时,我再次点击它会改变颜色但是没有取消选择,以便我取消选择我必须点击,按住并拖离按钮改变颜色或恢复原状
请帮忙,因为这让我很生气,似乎很简单的东西似乎很难
提前谢谢
答案 0 :(得分:1)
解决方案1
通过代码或InterfaceBuilder
设置按钮的/全部状态颜色,文本,文字颜色,如下所示
button.setBackgroundImage(UIImage(named: "cyanColorImage"), forState: .Normal)
button.setBackgroundImage(UIImage(named: "brownColorImage"), forState: .Selected)
并处理目标并仅更改按钮的状态
@IBAction func buttonClickedHandle(sender: UIButton)
{
sender.selected = !sender.selected
}
解决方案2
您可以在没有额外变量的情况下执行此操作。实现这个目标
selected
属性来满足您的要求。您不需要为所需的所有按钮编写单独的方法。只需为所有人编写单一方法。
@IBAction func buttonClickedHandle(sender: UIButton)
{
if sender.selected
{
sender.backgroundColor = UIColor.cyanColor()
}
else
{
sender.backgroundColor = UIColor.lightGrayColor()
}
sender.selected = !sender.selected
}
将所有按钮的目标添加到buttonClickedHandle
,然后将该特定按钮作为sender
进行访问。您正在为所有按钮执行相同的任务,然后为什么不按照说明重复使用代码。
一切顺利!
答案 1 :(得分:0)
唯一合法的姿态是Touch Up Inside。完全删除您的其他操作。使用Bool属性来跟踪按钮所处的状态。当点击它时,使用if
语句根据Bool属性更改按钮的背景颜色 - 并将Bool属性更改为匹配新的州。
@IBOutlet weak var case4Btn: UIButton!
var gray = true
@IBAction func case4BtnClicked(sender: AnyObject) { //touch up inside
if gray {
case4Btn.backgroundColor = UIColor.cyanColor()
} else {
case4Btn.backgroundColor = UIColor.lightGrayColor()
}
gray = !gray
}
答案 2 :(得分:0)
var buttonState = "cyan"
//the color the button should be when pressed
@IBOutlet weak var case4Btn: UIButton!
//the button
@IBAction func case4BtnClicked(sender: AnyObject) {
//touch up inside
if(buttonState == "cyan"){
//if the button is supposed to be cyan
case4Btn.backgroundColor = UIColor.cyanColor()
//set the background color
buttonState = "gray"
//set it to be gray next time
}
else{
//if it isn't
case4Btn.backgroundColor = UIColor.grayColor()
//set the background color
buttonState = "cyan"
//make it become cyan next time
}
}
var button1State = "cyan"
var button2State = "cyan"
var button3State = "cyan"
//the color the buttons should be when pressed
@IBOutlet weak var case4Btn1: UIButton!
@IBOutlet weak var case4Btn2: UIButton!
@IBOutlet weak var case4Btn3: UIButton!
//the buttons
@IBAction func case4Btn1Clicked(sender: AnyObject) {
//touch up inside
if(button1State == "cyan"){
//if the button is supposed to be cyan
case4Btn1.backgroundColor = UIColor.cyanColor()
//set the background color
button1State = "gray"
//set it to be gray next time
}
else{
//if it isn't
case4Btn1.backgroundColor = UIColor.grayColor()
//set the background color
button1State = "cyan"
//make it become cyan next time
}
}
@IBAction func case4Btn2Clicked(sender: AnyObject) {
//touch up inside
if(button2State == "cyan"){
//if the button is supposed to be cyan
case4Btn2.backgroundColor = UIColor.cyanColor()
//set the background color
button2State = "gray"
//set it to be gray next time
}
else{
//if it isn't
case4Btn2.backgroundColor = UIColor.grayColor()
//set the background color
button2State = "cyan"
//make it become cyan next time
}
}
@IBAction func case4Btn3Clicked(sender: AnyObject) {
//touch up inside
if(button3State == "cyan"){
//if the button is supposed to be cyan
case4Btn3.backgroundColor = UIColor.cyanColor()
//set the background color
button3State = "gray"
//set it to be gray next time
}
else{
//if it isn't
case4Btn3.backgroundColor = UIColor.grayColor()
//set the background color
button3State = "cyan"
//make it become cyan next time
}
}