在下面的代码示例中,只要A
的任何对象存在,struct B
中就应该存在struct B
的一个实例。示例按预期工作。
#include <memory>
#include <iostream>
#include <mutex>
struct A
{
A() { std::cout << "A() called" << std::endl; }
~A() { std::cout << "~A() called" << std::endl; }
};
struct B
{
B()
{
std::cout << "B() called" << std::endl;
std::lock_guard<std::mutex> guard(mtx);
if( !refCount )
{
a.reset( new A );
}
++refCount;
}
~B()
{
std::cout << "~B() called" << std::endl;
std::lock_guard<std::mutex> guard(mtx);
--refCount;
if( !refCount )
{
a.reset( );
}
}
static std::unique_ptr<A> a;
static std::mutex mtx;
static int refCount;
};
std::unique_ptr<A> B::a;
int B::refCount(0);
std::mutex B::mtx;
int main()
{
{
B b1; //B::a should be created here
B b2;
} //B::a should be destroyed here
B b3; // B::a should be recreated here
} //B::a should be destroyed again here
另见http://coliru.stacked-crooked.com/a/fea428254933ee5c
我的问题:是否有一个没有引用计数的替代(线程安全!)实现?这可能是用std::shared_ptr
和std::weak_ptr
的结构来解决的吗?
答案 0 :(得分:4)
确保对象“只要Icon1.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View v) {
Log.d("clicled", String.valueOf(position));
Icon1.setImageResource(R.drawable.icon1_active);
Icon2.setImageResource(R.drawable.icon2_unactive);}});
Icon2.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View v) {
Icon1.setImageResource(R.drawable.icon1_unactive);
Icon2.setImageResource(R.drawable.icon2_active);});
的任何对象生存”的唯一方法是保留B
个对象的引用计数。这是判断是否有任何活B
个对象的唯一现实方法,如果它们随着程序的运行而被随意创建和销毁。
B
内部保留了refcounts,这些都是原子跟踪的。使用它们可能是更好的主意,而不是自己手动管理引用计数;这样你就不必一丝不苟地实现所有RAII构造函数,或者重新发明轮子。
答案 1 :(得分:1)
这是想要的解决方案:
#include <memory>
#include <iostream>
#include <mutex>
using std::shared_ptr;
using std::weak_ptr;
struct A
{
A() { std::cout << "A() called" << std::endl; }
~A() { std::cout << "~A() called" << std::endl; }
};
struct B
{
B()
{ std::cout << "B() called" << std::endl;
std::lock_guard<std::mutex> guard(mtx);
if (!(ac =aw.lock()))
aw =ac =shared_ptr<A>(new A);
}
~B()
{ std::cout << "~B() called" << std::endl;
}
shared_ptr<A> ac;
static weak_ptr<A> aw;
static std::mutex mtx;
};
weak_ptr<A> B::aw;
std::mutex B::mtx;
int main()
{
{
B b1; //B::a should be created here
B b2;
} //B::a should be destroyed here
B b3; // B::a should be recreated here
} //B::a should be destroyed again here
产生与您的示例相同的输出:
B() called
A() called
B() called
~B() called
~B() called
~A() called
B() called
A() called
~B() called
~A() called