我是python的新手,对象类有点麻烦。我创建的代码是球体对象从墙壁侧面反弹。点击后我想删除一个球。我已经尝试了几种不同的方法,但它们都导致了错误。下面是我从墙上弹出的球的代码。如何编辑此代码以便在单击后删除球?谢谢!
from Tkinter import *
import random
import time
canvasWidth=480
canvasHeight=320
root= Tk()
canvas=Canvas(root,width=canvasWidth,height=canvasHeight, bg='white')
root.title('RaspPi')
canvas.pack()
class Ball:
def __init__(self):
self.ballSize = 30
self.xposition = random.randint(0 + self.ballSize, canvasWidth - self.ballSize)
self.yposition = random.randint(0 + self.ballSize, canvasHeight - self.ballSize)
self.shape=canvas.create_oval(self.xposition,self.yposition,self.xposition+self.ballSize,self.yposition+self.ballSize, fill='black',activefill="grey",width=0)
self.xspeed = random.randrange(-3,3)
self.yspeed = random.randrange(-3,3)
def move(self):
canvas.move(self.shape, self.xspeed, self.yspeed)
pos = canvas.coords(self.shape)
if pos[2] >= canvasWidth or pos[0] <= 0:
self.xspeed = -self.xspeed
if pos[3] >= canvasHeight or pos[1] <= 0:
self.yspeed = -self.yspeed
balls=[]
for i in range(20):
balls.append(Ball())
while True:
for ball in balls:
ball.move()
root.update()
time.sleep(0.01)
root.mainloop()
答案 0 :(得分:0)
使用类画布的bind-method并删除单击的椭圆。你的for循环应该有一个异常处理,因为删除的对象不能有coordiantes或speed。 del()函数通常用于删除对象。
from Tkinter import *
import random
import time
canvasWidth = 480
canvasHeight = 320
root = Tk()
canvas = Canvas(root, width=canvasWidth, height=canvasHeight, bg='white')
root.title('RaspPi')
canvas.pack()
class Ball:
def __init__(self):
self.ballSize = 30
self.xposition = random.randint(0 + self.ballSize, canvasWidth - self.ballSize)
self.yposition = random.randint(0 + self.ballSize, canvasHeight - self.ballSize)
self.shape=canvas.create_oval(self.xposition,self.yposition,self.xposition+self.ballSize,self.yposition+self.ballSize, fill='black',width=0)
self.xspeed = random.randrange(-3,3)
self.yspeed = random.randrange(-3,3)
def move(self):
canvas.move(self.shape, self.xspeed, self.yspeed)
pos = canvas.coords(self.shape)
if pos[2] >= canvasWidth or pos[0] <= 0:
self.xspeed = -self.xspeed
if pos[3] >= canvasHeight or pos[1] <= 0:
self.yspeed = -self.yspeed
balls=[]
for i in range(20):
balls.append(Ball())
def click(event):
if canvas.find_withtag(CURRENT):
canvas.delete(CURRENT)
canvas.bind("<Button-1>", click)
while True:
for ball in balls:
try:
ball.move()
except:
del(ball)
root.update()
time.sleep(0.01)
root.mainloop()
<强>更新强>
如果列表move
不为零,只需检查方法pos
即可。如果它为零则只删除对象本身。如果您只是删除画布,但是如果您关心内存使用情况,那么这是我能想到的最佳选择。
from Tkinter import *
import random
import time
canvasWidth = 480
canvasHeight = 320
root = Tk()
canvas = Canvas(root, width=canvasWidth, height=canvasHeight, bg='white')
root.title('RaspPi')
canvas.pack()
class Ball:
def __init__(self):
self.ballSize = 30
self.xposition = random.randint(0 + self.ballSize, canvasWidth - self.ballSize)
self.yposition = random.randint(0 + self.ballSize, canvasHeight - self.ballSize)
self.shape=canvas.create_oval(self.xposition,self.yposition,self.xposition+self.ballSize,self.yposition+self.ballSize, fill='black',width=0)
self.xspeed = random.randrange(-3,3)
self.yspeed = random.randrange(-3,3)
def move(self):
canvas.move(self.shape, self.xspeed, self.yspeed)
pos = canvas.coords(self.shape)
if len(pos) != 0:
if pos[2] >= canvasWidth or pos[0] <= 0:
self.xspeed = -self.xspeed
if pos[3] >= canvasHeight or pos[1] <= 0:
self.yspeed = -self.yspeed
else:
del(self)
balls=[]
for i in range(20):
balls.append(Ball())
def click(event):
if canvas.find_withtag(CURRENT):
canvas.delete(CURRENT)
canvas.bind("<Button-1>", click)
while True:
for ball in balls:
ball.move()
root.update()
time.sleep(0.01)
root.mainloop()