我正在做一个小项目,我需要在网上创建交互式3D场景。我用three.js导入了blender设计的对象。首先,我尝试将对象导出为JSON,但它不会导入到Web中。然后我尝试将对象导出为单独的.obj文件并逐个导入。
现在我需要让用户在Y轴上移动和旋转每个对象。因为我的设计属于House计划,我只需要旋转和移动每个房间。 如果你能找到我这方面的来源,那将是很大的帮助。
这是我创建场景并逐个导入对象后的代码:
var obj1 = {
scene: null,
camera: null,
renderer: null,
container: null,
controls: null,
clock: null,
stats: null,
init: function() { // Initialization
// create main scene
this.scene = new THREE.Scene();
this.scene.fog = new THREE.FogExp2(0xcce0ff, 0.0003);
var SCREEN_WIDTH = window.innerWidth,
SCREEN_HEIGHT = window.innerHeight;
// prepare camera
var VIEW_ANGLE = 45, ASPECT = SCREEN_WIDTH / SCREEN_HEIGHT, NEAR = 1, FAR = 2000;
this.camera = new THREE.PerspectiveCamera( VIEW_ANGLE, ASPECT, NEAR, FAR);
this.scene.add(this.camera);
this.camera.position.set(0, 100, 300);
this.camera.lookAt(new THREE.Vector3(0,0,0));
// prepare renderer
this.renderer = new THREE.WebGLRenderer({ antialias:true });
this.renderer.setSize(SCREEN_WIDTH, SCREEN_HEIGHT);
this.renderer.setClearColor(this.scene.fog.color);
this.renderer.shadowMapEnabled = true;
this.renderer.shadowMapSoft = true;
// prepare container
this.container = document.createElement('div');
document.body.appendChild(this.container);
this.container.appendChild(this.renderer.domElement);
// events
THREEx.WindowResize(this.renderer, this.camera);
// prepare controls (OrbitControls)
this.controls = new THREE.OrbitControls(this.camera, this.renderer.domElement);
this.controls.target = new THREE.Vector3(0, 0, 0);
this.controls.maxDistance = 2000;
// prepare clock
this.clock = new THREE.Clock();
// prepare stats
this.stats = new Stats();
this.stats.domElement.style.position = 'absolute';
this.stats.domElement.style.left = '50px';
this.stats.domElement.style.bottom = '50px';
this.stats.domElement.style.zIndex = 1;
this.container.appendChild( this.stats.domElement );
// add spot light
var spLight = new THREE.SpotLight(0xffffff, 1.75, 2000, Math.PI / 3);
spLight.castShadow = true;
spLight.position.set(-100, 300, -50);
this.scene.add(spLight);
// add simple ground
var ground = new THREE.Mesh( new THREE.PlaneGeometry(200, 200, 10, 10), new THREE.MeshLambertMaterial({color:0x999999}) );
ground.receiveShadow = true;
ground.position.set(0, 0, 0);
ground.rotation.x = -Math.PI / 2;
this.scene.add(ground);
// load a model
this.loadModel();
},
loadModel: function() {
// prepare loader and load the model
var oLoader = new THREE.OBJMTLLoader();
oLoader.load('models/Kitchen.obj', 'models/Kitchen.mtl', function(object) {
// object.position.x = -200;
// object.position.y = 0;
// object.position.z = 100;
object.scale.set(10, 10, 10);
obj1.scene.add(object);
});
// prepare loader and load the model
var oLoader = new THREE.OBJMTLLoader();
oLoader.load('models/Bath.obj', 'models/Bath.mtl', function(object) {
// object.position.x = -200;
// object.position.y = 0;
// object.position.z = 100;
object.scale.set(10, 10, 10);
obj1.scene.add(object);
});
// prepare loader and load the model
var oLoader = new THREE.OBJMTLLoader();
oLoader.load('models/Bedroom.obj', 'models/Bedroom.mtl', function(object) {
// object.position.x = -200;
// object.position.y = 0;
// object.position.z = 100;
object.scale.set(10, 10, 10);
obj1.scene.add(object);
});
// prepare loader and load the model
var oLoader = new THREE.OBJMTLLoader();
oLoader.load('models/Closet.obj', 'models/Closet.mtl', function(object) {
// object.position.x = -200;
// object.position.y = 0;
// object.position.z = 100;
object.scale.set(10, 10, 10);
obj1.scene.add(object);
});
// prepare loader and load the model
var oLoader = new THREE.OBJMTLLoader();
oLoader.load('models/Corridor.obj', 'models/Corridor.mtl', function(object) {
// object.position.x = -200;
// object.position.y = 0;
// object.position.z = 100;
object.scale.set(10, 10, 10);
obj1.scene.add(object);
});
// prepare loader and load the model
var oLoader = new THREE.OBJMTLLoader();
oLoader.load('models/Potio.obj', 'models/Potio.mtl', function(object) {
// object.position.x = -200;
// object.position.y = 0;
// object.position.z = 100;
object.scale.set(10, 10, 10);
obj1.scene.add(object);
});
// prepare loader and load the model
var oLoader = new THREE.OBJMTLLoader();
oLoader.load('models/Living.obj', 'models/Living.mtl', function(object) {
// object.position.x = -200;
// object.position.y = 0;
// object.position.z = 100;
object.scale.set(10, 10, 10);
obj1.scene.add(object);
});
}
};
// Animate the scene
function animate() {
requestAnimationFrame(animate);
render();
update();
}
// Update controls and stats
function update() {
obj1.controls.update(obj1.clock.getDelta());
obj1.stats.update();
}
// Render the scene
function render() {
if (obj1.renderer) {
obj1.renderer.render(obj1.scene, obj1.camera);
}
}
// Initialize lesson on page load
function initializeObj() {
obj1.init();
animate();
}
if (window.addEventListener)
window.addEventListener('load', initializeObj, false);
else if (window.attachEvent)enter code here
window.attachEvent('onload', initializeObj);
else window.onload = initializeObj;
答案 0 :(得分:2)
您可以将加载的对象保存在变量中,稍后可以使用该变量将其旋转:
- 添加一个变量:oLoader.load('models/Living.obj', 'models/Living.mtl', function(object) {
myObj = object;
object.scale.set(10, 10, 10);
obj1.scene.add(object);
});
- 加载对象时,设置变量
myObj.rotation.y = Date.now()*.002;
- 在animate()函数中,随着时间的推移旋转对象:
obj1.scene.children[4].rotation.y = Date.now()*.002;
或做其他一些事情
或者,由于您的场景结构是一致的,您可以使用
//you need to store this to know how far the mouse has moved
var lastMPos = {};
//this function is called when the mouse is moved
function mousemove(event){
//you can only calculate the distance if therer already was a mouse event
if (typeof(lastMPos.x) != 'undefined') {
//calculate how far the mouse has moved
var deltaX = lastMPos.x - event.clientX,
deltaY = lastMPos.y - event.clientY;
//rotate your object accordingly
obj1.scene.children[4].rotation.y += deltaX *.005;
}
//save current mouse Position for next time
lastMPos = {
x : event.clientX,
y : event.clientY
};
}
但请注意,每次更改装货单或添加灯等时都需要调整编号,所以我不推荐给你
用鼠标旋转它:
const path = require('path')
const webpack = require('webpack');
module.exports ={
cached: true,
debug : true,
entry : {
app : './app.jsx',
},
module:{
loaders: [{
test: /\.jsx$/,
exclude: /node_modules/,
loader: 'babel-loader',
query: {
presets: [ 'es2015', 'react', 'stage-0'],
}
}]
},
resolve:{
extensions: ['', '.js', '.jsx']
}
};