目前我有产卵系统产生Easy然后中等敌人但是我得到阵列超出范围错误并且它只产生了4个敌人。我想要x20 easy(或一般数字)x20中等,然后在(简单,中等和强敌)之间随机。
这是我的代码
public GameObject[] enemy;
public Transform[] spawnPoints;
private float timer = 2;
int index = 0 ;
int wave = 0;
List <GameObject> EnemiesList = new List<GameObject>();
private int enemyCount=20;
void Update()
{
timer -= Time.deltaTime;
if (timer <= 0 && wave < 6)
{
timer = 3;
if (wave != 0 && wave % 2 == 0)
{
index ++ ;
}
EnemySpawner();
wave++;
}
}
void Spawn ()
{
for (int i = 0; i<enemyCount;i++)
{
Invoke("EnemySpawner" , i + 2);
}
}
void EnemySpawner ()
{
int spawnPointIndex = Random.Range (0, spawnPoints.Length);
GameObject InstanceEnemies= Instantiate ( enemy[index] , spawnPoints[spawnPointIndex].position , spawnPoints[spawnPointIndex].rotation) as GameObject;
EnemiesList.Add(InstanceEnemies);
}
}
答案 0 :(得分:0)
异常可能来自敌人[index],你的代码使用的索引是0,1,2。是否有3个GameObjects建议敌人[]?
或
spawnPoints [spawnPointIndex]可能为空,因此spawnPoints [0]将导致该异常。 spawnPoints []中至少有一个变换?
为了防止异常,您可以执行以下操作:
if ( index > 0 && index < enemy.Length && spawnPointIndex > 0 && spawnPointIndex < spawnPoints.Length )
{
GameObject InstanceEnemies= Instantiate ( enemy[index] , spawnPoints[spawnPointIndex].position , spawnPoints[spawnPointIndex].rotation) as GameObject;
EnemiesList.Add(InstanceEnemies);
}