我的代码检测到与精灵的碰撞但没有碰撞? - 斯威夫特

时间:2016-06-25 04:54:48

标签: ios swift sprite-kit collision-detection collision

这是我的didBeginContact:

  func didBeginContact(contact: SKPhysicsContact) {


    let firstBody = contact.bodyA
    let secondBody = contact.bodyB


    let ballWasContacted = firstBody.categoryBitMask == PhysicsCat.Ball || secondBody.categoryBitMask == PhysicsCat.Ball
    let wallWasContacted = firstBody.categoryBitMask == PhysicsCat.Wall || secondBody.categoryBitMask == PhysicsCat.Wall
    let wallCheckWasContacted = firstBody.categoryBitMask == PhysicsCat.wallSpace || secondBody.categoryBitMask == PhysicsCat.wallSpace
    let scoreWasContacted = firstBody.categoryBitMask == PhysicsCat.Score || secondBody.categoryBitMask == PhysicsCat.Score
    let boundaryWasContacted = firstBody.categoryBitMask == PhysicsCat.Boundaries || secondBody.categoryBitMask == PhysicsCat.Boundaries


    if boundaryWasContacted {

        print("I collided with the boundary.")

        }

这是我的边界精灵节点:

  let boundary = SKSpriteNode(color: SKColor.whiteColor(), size: CGSize(width: 50, height: 150))
    boundary.name = "boundary"
    boundary.position = CGPoint(x: self.frame.width / 1.37, y: self.frame.height / 2)
    boundary.physicsBody = SKPhysicsBody(rectangleOfSize: boundary.size)
    boundary.physicsBody!.categoryBitMask = PhysicsCat.Boundaries
    boundary.physicsBody?.contactTestBitMask = PhysicsCat.Ball
    boundary.physicsBody?.collisionBitMask = PhysicsCat.Ball
    boundary.physicsBody!.dynamic = false
    boundary.physicsBody!.friction = 0
    boundary.physicsBody!.restitution = 1
    boundary.zPosition = 5
    self.addChild(boundary)

最后这是我的球:

  Ball = SKSpriteNode(imageNamed: "Ball")
    Ball.size = CGSize(width: 38, height: 38)
    Ball.position = CGPoint(x: self.frame.width / 2, y: self.frame.height / 2)
    Ball.physicsBody = SKPhysicsBody(circleOfRadius: Ball.frame.width / 2)
    Ball.physicsBody?.categoryBitMask = PhysicsCat.Ball
    Ball.physicsBody?.collisionBitMask = PhysicsCat.Wall
    Ball.physicsBody?.contactTestBitMask =  PhysicsCat.Wall | PhysicsCat.Score | PhysicsCat.wallSpace | PhysicsCat.Boundaries
    Ball.physicsBody?.affectedByGravity = false
    Ball.physicsBody?.dynamic = true
    Ball.physicsBody!.allowsRotation = true
    Ball.zRotation = CGFloat(M_PI)
    self.addChild(Ball)

当我接触到边界时,它打印出来"我与边界相撞#34;但我直接穿过它。我在代码中究竟缺少什么才能在球和边界之间发生实际的碰撞?

1 个答案:

答案 0 :(得分:1)

改变你所做的事情联系,以便在接触时做点什么。

此问题已被提出,此线程中的解决方案是在您的didBeginContact中应用Impluse。

目前,您只会发生打印声明。 尝试添加相应的代码,如此答案。

https://stackoverflow.com/a/29433778/6407353

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