我有一个带有div的空白页面。我试图使我的游戏响应,但当我检查元素时,我看到画布没有调整大小。画布没有响应。我希望通过Phaser的CSS调整画布大小。如果我使用纯JavaScript执行此操作,则必须在画布中缩放鼠标位置。那么,如何使其响应?
我试着这样做:
var game;
function create() {
// Scaling options
game.scale.scaleMode = Phaser.ScaleManager.SHOW_ALL;
// Have the game centered horizontally
game.scale.pageAlignHorizontally = true;
// And vertically
game.scale.pageAlignVertically = true;
// Screen size will be set automatically
game.scale.setScreenSize(true);
}
window.onload = function() {
// Create game canvas and run some blocks
game = new Phaser.Game(1280, 720, Phaser.AUTO, 'frame', { create: create });
}
答案 0 :(得分:0)
如果你想改变画布的宽度和高度,我就是这样做的。 我认为这是 Phaser 解决方案。尝试一下,我从未使用过Phaser。
您的信息页:
var bSize = {
bWidth: window.innerWidth ||
root.clientWidth ||
body.clientWidth,
bHeight: window.innerHeight ||
root.clientHeight ||
body.clientHeight,
};
var game;
var canvas = document.getElementById("canvas");
function create() {
// Scaling options
game.scale.scaleMode = Phaser.ScaleManager.SHOW_ALL;
// Have the game centered horizontally
game.scale.pageAlignHorizontally = true;
// And vertically
game.scale.pageAlignVertically = true;
// Screen size will be set automatically
game.scale.setScreenSize(true);
}
window.onload = function() {
// Create game canvas and run some blocks
game = new Phaser.Game(
bSize.bWidth, //is the width of your canvas i guess
bSize.bHeight, //is the height of your canvas i guess
Phaser.AUTO,
'frame', { create: create });
canvas.style.position = "fixed";
canvas.style.left = 0;
canvas.style.top = 0;
}
我希望它能帮到你!