在landscapeLeft和landscapeRight方向从相机拍摄图像后,以横向模式保存图像。附上结果图像。
以下是我的代码以及我尝试过的所有内容:
我正在使用PHPhotoLibrary将图像保存在自定义相册中。
// Take Image Button Method
- (void)snapButtonPressed:(UIButton *)button
{
[self.camera capture:^(LLSimpleCamera *camera, UIImage *image, NSDictionary *metadata, NSError *error)
{
if(!error)
{
NSString * info = [NSString stringWithFormat:@"Size: %@ - Orientation: %ld", NSStringFromCGSize(image.size), (long)image.imageOrientation];
NSLog(@"IMAGE Meta Data:%@",info);
[CustomAlbum addNewAssetWithImage:image toAlbum:[CustomAlbum getMyAlbumWithName:CSAlbum] onSuccess:^(NSString *ImageId)
{
NSLog(@"IMAGE ID:%@",ImageId);
recentImg = ImageId;
}
onError:^(NSError *error)
{
NSLog(@"probelm in saving image");
}];
}
else
{
NSLog(@"An error has occured: %@", error);
}
}
exactSeenImage:YES];
}
答案 0 :(得分:0)
我使用此方法实现修复图像旋转,同时从相机捕获图像。 我认为这对你有用。
- (UIImage *) fixrotation:(UIImage *)image {
if (image.imageOrientation == UIImageOrientationUp) return image;
CGAffineTransform transform = CGAffineTransformIdentity;
switch (image.imageOrientation) {
case UIImageOrientationDown:
case UIImageOrientationDownMirrored:
transform = CGAffineTransformTranslate(transform, image.size.width, image.size.height);
transform = CGAffineTransformRotate(transform, M_PI);
break;
case UIImageOrientationLeft:
case UIImageOrientationLeftMirrored:
transform = CGAffineTransformTranslate(transform, image.size.width, 0);
transform = CGAffineTransformRotate(transform, M_PI_2);
break;
case UIImageOrientationRight:
case UIImageOrientationRightMirrored:
transform = CGAffineTransformTranslate(transform, 0, image.size.height);
transform = CGAffineTransformRotate(transform, -M_PI_2);
break;
case UIImageOrientationUp:
case UIImageOrientationUpMirrored:
break;
}
switch (image.imageOrientation) {
case UIImageOrientationUpMirrored:
case UIImageOrientationDownMirrored:
transform = CGAffineTransformTranslate(transform, image.size.width, 0);
transform = CGAffineTransformScale(transform, -1, 1);
break;
case UIImageOrientationLeftMirrored:
case UIImageOrientationRightMirrored:
transform = CGAffineTransformTranslate(transform, image.size.height, 0);
transform = CGAffineTransformScale(transform, -1, 1);
break;
case UIImageOrientationUp:
case UIImageOrientationDown:
case UIImageOrientationLeft:
case UIImageOrientationRight:
break;
}
// Now we draw the underlying CGImage into a new context, applying the transform
// calculated above.
CGContextRef ctx = CGBitmapContextCreate(NULL, image.size.width, image.size.height,
CGImageGetBitsPerComponent(image.CGImage), 0,
CGImageGetColorSpace(image.CGImage),
CGImageGetBitmapInfo(image.CGImage));
CGContextConcatCTM(ctx, transform);
switch (image.imageOrientation) {
case UIImageOrientationLeft:
case UIImageOrientationLeftMirrored:
case UIImageOrientationRight:
case UIImageOrientationRightMirrored:
// Grr...
CGContextDrawImage(ctx, CGRectMake(0,0,image.size.height,image.size.width), image.CGImage);
break;
default:
CGContextDrawImage(ctx, CGRectMake(0,0,image.size.width,image.size.height), image.CGImage);
break;
}
// And now we just create a new UIImage from the drawing context
CGImageRef cgimg = CGBitmapContextCreateImage(ctx);
UIImage *img = [UIImage imageWithCGImage:cgimg];
CGContextRelease(ctx);
CGImageRelease(cgimg);
return img;
}